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3es
0.7
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This is the complete list of members for tes::Matrix3< T >, including all inherited members.
| axis(int index) const | tes::Matrix3< T > | |
| axisX() const | tes::Matrix3< T > | |
| axisY() const | tes::Matrix3< T > | |
| axisZ() const | tes::Matrix3< T > | |
| determinant() const | tes::Matrix3< T > | |
| getAdjoint(Matrix3< T > &adj) const | tes::Matrix3< T > | |
| identity | tes::Matrix3< T > | static |
| initLookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix3< T > | inline |
| initRotation(const T &x, const T &y, const T &z) (defined in tes::Matrix3< T >) | tes::Matrix3< T > | inline |
| initRotationX(const T &angle) (defined in tes::Matrix3< T >) | tes::Matrix3< T > | inline |
| initRotationY(const T &angle) (defined in tes::Matrix3< T >) | tes::Matrix3< T > | inline |
| initRotationZ(const T &angle) (defined in tes::Matrix3< T >) | tes::Matrix3< T > | inline |
| initScaling(const Vector3< T > &scale) (defined in tes::Matrix3< T >) | tes::Matrix3< T > | inline |
| inverse() const | tes::Matrix3< T > | |
| invert() | tes::Matrix3< T > | |
| lookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix3< T > | static |
| m | tes::Matrix3< T > | |
| Matrix3() | tes::Matrix3< T > | inline |
| Matrix3(const T *array9) | tes::Matrix3< T > | |
| Matrix3(const Matrix3< T > &other) | tes::Matrix3< T > | |
| Matrix3(const Matrix3< Q > &other) | tes::Matrix3< T > | |
| Matrix3(const T &rc00, const T &rc01, const T &rc02, const T &rc10, const T &rc11, const T &rc12, const T &rc20, const T &rc21, const T &rc22) | tes::Matrix3< T > | |
| operator()(int r, int c) | tes::Matrix3< T > | inline |
| operator()(int r, int c) const | tes::Matrix3< T > | inline |
| operator[](int index) | tes::Matrix3< T > | inline |
| operator[](int index) const | tes::Matrix3< T > | inline |
| rc | tes::Matrix3< T > | |
| rigidBodyInverse() const | tes::Matrix3< T > | |
| rigidBodyInvert() | tes::Matrix3< T > | |
| rotate(const Vector3< T > &v) const | tes::Matrix3< T > | |
| rotation(const T &x, const T &y, const T &z) | tes::Matrix3< T > | static |
| rotationX(const T &angle) | tes::Matrix3< T > | static |
| rotationY(const T &angle) | tes::Matrix3< T > | static |
| rotationZ(const T &angle) | tes::Matrix3< T > | static |
| scale() const | tes::Matrix3< T > | |
| scale(const Vector3< T > &scaling) | tes::Matrix3< T > | |
| scaling(const Vector3< T > &scale) | tes::Matrix3< T > | static |
| setAxis(int index, const Vector3< T > &axis) | tes::Matrix3< T > | |
| setAxisX(const Vector3< T > &axis) | tes::Matrix3< T > | |
| setAxisY(const Vector3< T > &axis) | tes::Matrix3< T > | |
| setAxisZ(const Vector3< T > &axis) | tes::Matrix3< T > | |
| transform(const Vector3< T > &v) const | tes::Matrix3< T > | |
| transpose() | tes::Matrix3< T > | |
| transposed() const | tes::Matrix3< T > | |
| zero | tes::Matrix3< T > | static |