3es
0.7
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This is the complete list of members for tes::Matrix4< T >, including all inherited members.
axis(int index) const | tes::Matrix4< T > | |
axisT() const | tes::Matrix4< T > | |
axisX() const | tes::Matrix4< T > | |
axisY() const | tes::Matrix4< T > | |
axisZ() const | tes::Matrix4< T > | |
determinant() const | tes::Matrix4< T > | |
identity | tes::Matrix4< T > | static |
initLookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix4< T > | inline |
initRotation(const T &x, const T &y, const T &z) | tes::Matrix4< T > | inline |
initRotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans) | tes::Matrix4< T > | inline |
initRotationX(const T &angle) | tes::Matrix4< T > | inline |
initRotationY(const T &angle) | tes::Matrix4< T > | inline |
initRotationZ(const T &angle) | tes::Matrix4< T > | inline |
initScaling(const Vector3< T > &scale) | tes::Matrix4< T > | inline |
initTranslation(const Vector3< T > &trans) | tes::Matrix4< T > | inline |
inverse() const | tes::Matrix4< T > | |
invert() | tes::Matrix4< T > | |
lookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix4< T > | static |
m | tes::Matrix4< T > | |
Matrix4() | tes::Matrix4< T > | inline |
Matrix4(const T *array16) | tes::Matrix4< T > | |
Matrix4(const Matrix4< T > &other) | tes::Matrix4< T > | |
Matrix4(const Matrix4< Q > &other) | tes::Matrix4< T > | |
Matrix4(const T &rc00, const T &rc01, const T &rc02, const T &rc03, const T &rc10, const T &rc11, const T &rc12, const T &rc13, const T &rc20, const T &rc21, const T &rc22, const T &rc23, const T &rc30, const T &rc31, const T &rc32, const T &rc33) | tes::Matrix4< T > | |
operator()(int r, int c) | tes::Matrix4< T > | inline |
operator()(int r, int c) const | tes::Matrix4< T > | inline |
operator[](int index) | tes::Matrix4< T > | inline |
operator[](int index) const | tes::Matrix4< T > | inline |
rc | tes::Matrix4< T > | |
removeScale() | tes::Matrix4< T > | |
rigidBodyInverse() const | tes::Matrix4< T > | |
rigidBodyInvert() | tes::Matrix4< T > | |
rotate(const Vector3< T > &v) const | tes::Matrix4< T > | |
rotate(const Vector4< T > &v) const | tes::Matrix4< T > | |
rotation(const T &x, const T &y, const T &z) | tes::Matrix4< T > | static |
rotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans) | tes::Matrix4< T > | static |
rotationX(const T &angle) | tes::Matrix4< T > | static |
rotationY(const T &angle) | tes::Matrix4< T > | static |
rotationZ(const T &angle) | tes::Matrix4< T > | static |
scale() const | tes::Matrix4< T > | |
scale(const Vector3< T > &scaling) | tes::Matrix4< T > | |
scaling(const Vector3< T > &scale) | tes::Matrix4< T > | static |
setAxis(int index, const Vector3< T > &axis) | tes::Matrix4< T > | |
setAxisT(const Vector3< T > &axis) | tes::Matrix4< T > | |
setAxisX(const Vector3< T > &axis) | tes::Matrix4< T > | |
setAxisY(const Vector3< T > &axis) | tes::Matrix4< T > | |
setAxisZ(const Vector3< T > &axis) | tes::Matrix4< T > | |
setTranslation(const Vector3< T > &axis) | tes::Matrix4< T > | |
transform(const Vector3< T > &v) const | tes::Matrix4< T > | |
transform(const Vector4< T > &v) const | tes::Matrix4< T > | |
translation(const Vector3< T > &trans) | tes::Matrix4< T > | static |
translation() const | tes::Matrix4< T > | |
transpose() | tes::Matrix4< T > | |
transposed() const | tes::Matrix4< T > | |
zero | tes::Matrix4< T > | static |