3es  0.7
tes::Matrix4< T > Member List

This is the complete list of members for tes::Matrix4< T >, including all inherited members.

axis(int index) consttes::Matrix4< T >
axisT() consttes::Matrix4< T >
axisX() consttes::Matrix4< T >
axisY() consttes::Matrix4< T >
axisZ() consttes::Matrix4< T >
determinant() consttes::Matrix4< T >
identitytes::Matrix4< T >static
initLookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2)tes::Matrix4< T >inline
initRotation(const T &x, const T &y, const T &z)tes::Matrix4< T >inline
initRotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans)tes::Matrix4< T >inline
initRotationX(const T &angle)tes::Matrix4< T >inline
initRotationY(const T &angle)tes::Matrix4< T >inline
initRotationZ(const T &angle)tes::Matrix4< T >inline
initScaling(const Vector3< T > &scale)tes::Matrix4< T >inline
initTranslation(const Vector3< T > &trans)tes::Matrix4< T >inline
inverse() consttes::Matrix4< T >
invert()tes::Matrix4< T >
lookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2)tes::Matrix4< T >static
mtes::Matrix4< T >
Matrix4()tes::Matrix4< T >inline
Matrix4(const T *array16)tes::Matrix4< T >
Matrix4(const Matrix4< T > &other)tes::Matrix4< T >
Matrix4(const Matrix4< Q > &other)tes::Matrix4< T >
Matrix4(const T &rc00, const T &rc01, const T &rc02, const T &rc03, const T &rc10, const T &rc11, const T &rc12, const T &rc13, const T &rc20, const T &rc21, const T &rc22, const T &rc23, const T &rc30, const T &rc31, const T &rc32, const T &rc33)tes::Matrix4< T >
operator()(int r, int c)tes::Matrix4< T >inline
operator()(int r, int c) consttes::Matrix4< T >inline
operator[](int index)tes::Matrix4< T >inline
operator[](int index) consttes::Matrix4< T >inline
rctes::Matrix4< T >
removeScale()tes::Matrix4< T >
rigidBodyInverse() consttes::Matrix4< T >
rigidBodyInvert()tes::Matrix4< T >
rotate(const Vector3< T > &v) consttes::Matrix4< T >
rotate(const Vector4< T > &v) consttes::Matrix4< T >
rotation(const T &x, const T &y, const T &z)tes::Matrix4< T >static
rotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans)tes::Matrix4< T >static
rotationX(const T &angle)tes::Matrix4< T >static
rotationY(const T &angle)tes::Matrix4< T >static
rotationZ(const T &angle)tes::Matrix4< T >static
scale() consttes::Matrix4< T >
scale(const Vector3< T > &scaling)tes::Matrix4< T >
scaling(const Vector3< T > &scale)tes::Matrix4< T >static
setAxis(int index, const Vector3< T > &axis)tes::Matrix4< T >
setAxisT(const Vector3< T > &axis)tes::Matrix4< T >
setAxisX(const Vector3< T > &axis)tes::Matrix4< T >
setAxisY(const Vector3< T > &axis)tes::Matrix4< T >
setAxisZ(const Vector3< T > &axis)tes::Matrix4< T >
setTranslation(const Vector3< T > &axis)tes::Matrix4< T >
transform(const Vector3< T > &v) consttes::Matrix4< T >
transform(const Vector4< T > &v) consttes::Matrix4< T >
translation(const Vector3< T > &trans)tes::Matrix4< T >static
translation() consttes::Matrix4< T >
transpose()tes::Matrix4< T >
transposed() consttes::Matrix4< T >
zerotes::Matrix4< T >static