|
3es
0.7
|
This is the complete list of members for tes::Matrix4< T >, including all inherited members.
| axis(int index) const | tes::Matrix4< T > | |
| axisT() const | tes::Matrix4< T > | |
| axisX() const | tes::Matrix4< T > | |
| axisY() const | tes::Matrix4< T > | |
| axisZ() const | tes::Matrix4< T > | |
| determinant() const | tes::Matrix4< T > | |
| identity | tes::Matrix4< T > | static |
| initLookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix4< T > | inline |
| initRotation(const T &x, const T &y, const T &z) | tes::Matrix4< T > | inline |
| initRotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans) | tes::Matrix4< T > | inline |
| initRotationX(const T &angle) | tes::Matrix4< T > | inline |
| initRotationY(const T &angle) | tes::Matrix4< T > | inline |
| initRotationZ(const T &angle) | tes::Matrix4< T > | inline |
| initScaling(const Vector3< T > &scale) | tes::Matrix4< T > | inline |
| initTranslation(const Vector3< T > &trans) | tes::Matrix4< T > | inline |
| inverse() const | tes::Matrix4< T > | |
| invert() | tes::Matrix4< T > | |
| lookAt(const Vector3< T > &eye, const Vector3< T > &target, const Vector3< T > &axisUp, int forwardAxisIndex=1, int upAxisIndex=2) | tes::Matrix4< T > | static |
| m | tes::Matrix4< T > | |
| Matrix4() | tes::Matrix4< T > | inline |
| Matrix4(const T *array16) | tes::Matrix4< T > | |
| Matrix4(const Matrix4< T > &other) | tes::Matrix4< T > | |
| Matrix4(const Matrix4< Q > &other) | tes::Matrix4< T > | |
| Matrix4(const T &rc00, const T &rc01, const T &rc02, const T &rc03, const T &rc10, const T &rc11, const T &rc12, const T &rc13, const T &rc20, const T &rc21, const T &rc22, const T &rc23, const T &rc30, const T &rc31, const T &rc32, const T &rc33) | tes::Matrix4< T > | |
| operator()(int r, int c) | tes::Matrix4< T > | inline |
| operator()(int r, int c) const | tes::Matrix4< T > | inline |
| operator[](int index) | tes::Matrix4< T > | inline |
| operator[](int index) const | tes::Matrix4< T > | inline |
| rc | tes::Matrix4< T > | |
| removeScale() | tes::Matrix4< T > | |
| rigidBodyInverse() const | tes::Matrix4< T > | |
| rigidBodyInvert() | tes::Matrix4< T > | |
| rotate(const Vector3< T > &v) const | tes::Matrix4< T > | |
| rotate(const Vector4< T > &v) const | tes::Matrix4< T > | |
| rotation(const T &x, const T &y, const T &z) | tes::Matrix4< T > | static |
| rotationTranslation(const T &x, const T &y, const T &z, const Vector3< T > &trans) | tes::Matrix4< T > | static |
| rotationX(const T &angle) | tes::Matrix4< T > | static |
| rotationY(const T &angle) | tes::Matrix4< T > | static |
| rotationZ(const T &angle) | tes::Matrix4< T > | static |
| scale() const | tes::Matrix4< T > | |
| scale(const Vector3< T > &scaling) | tes::Matrix4< T > | |
| scaling(const Vector3< T > &scale) | tes::Matrix4< T > | static |
| setAxis(int index, const Vector3< T > &axis) | tes::Matrix4< T > | |
| setAxisT(const Vector3< T > &axis) | tes::Matrix4< T > | |
| setAxisX(const Vector3< T > &axis) | tes::Matrix4< T > | |
| setAxisY(const Vector3< T > &axis) | tes::Matrix4< T > | |
| setAxisZ(const Vector3< T > &axis) | tes::Matrix4< T > | |
| setTranslation(const Vector3< T > &axis) | tes::Matrix4< T > | |
| transform(const Vector3< T > &v) const | tes::Matrix4< T > | |
| transform(const Vector4< T > &v) const | tes::Matrix4< T > | |
| translation(const Vector3< T > &trans) | tes::Matrix4< T > | static |
| translation() const | tes::Matrix4< T > | |
| transpose() | tes::Matrix4< T > | |
| transposed() const | tes::Matrix4< T > | |
| zero | tes::Matrix4< T > | static |