|
3rd Eye Scene C#
3rd Eye Scene C# documentation
|
| Create() | Tes::Buffers::ArrayPool< T > | [inline, static] |
| Create(int maxArrayLength, int maxArraysPerBucket) | Tes::Buffers::ArrayPool< T > | [inline, static] |
| Rent(int minimumLength) | Tes::Buffers::DefaultArrayPool< T > | [inline, virtual] |
| Return(T[] array, bool clearArray=false) | Tes::Buffers::DefaultArrayPool< T > | [inline, virtual] |
| Shared | Tes::Buffers::ArrayPool< T > | [static] |