, including all inherited members.
ActiveCamera | Tes::Handlers::CameraHandler | |
ActiveCameraID | Tes::Handlers::CameraHandler | |
AllowRemoteCameraSettings | Tes::Handlers::CameraHandler | |
AvailableCameraIDs | Tes::Handlers::CameraHandler | |
BeginFrame(uint frameNumber, bool maintainTransient) | Tes::Handlers::CameraHandler | [inline, virtual] |
CameraHandler(CategoryCheckDelegate categoryCheck) | Tes::Handlers::CameraHandler | [inline] |
CategoryCheck | Tes::Runtime::MessageHandler | |
EndFrame(uint frameNumber) | Tes::Handlers::CameraHandler | [inline, virtual] |
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials) | Tes::Handlers::CameraHandler | [inline, virtual] |
MessageHandler(CategoryCheckDelegate categoryCheck) | Tes::Runtime::MessageHandler | [inline] |
Mode | Tes::Runtime::MessageHandler | |
ModeFlags enum name | Tes::Runtime::MessageHandler | |
Name | Tes::Handlers::CameraHandler | |
OnCategoryChange(ushort categoryId, bool active) | Tes::Handlers::CameraHandler | [inline, virtual] |
PreRender() | Tes::Runtime::MessageHandler | [inline, virtual] |
ReadMessage(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::CameraHandler | [inline, virtual] |
Reset() | Tes::Handlers::CameraHandler | [inline, virtual] |
Root | Tes::Handlers::CameraHandler | |
RoutingID | Tes::Handlers::CameraHandler | |
Serialise(BinaryWriter writer, ref SerialiseInfo info) | Tes::Handlers::CameraHandler | [inline, virtual] |
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer) | Tes::Runtime::MessageHandler | [inline] |
ServerInfo | Tes::Runtime::MessageHandler | |
this[int id] | Tes::Handlers::CameraHandler | |
UpdateServerInfo(Net.ServerInfoMessage info) | Tes::Runtime::MessageHandler | [inline, virtual] |