, including all inherited members.
AddIndices(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
AddNormals(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
AddUVs(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
AddVertexColours(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
AddVertices(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
BeginFrame(uint frameNumber, bool maintainTransient) | Tes::Runtime::MessageHandler | [inline, virtual] |
CategoryCheck | Tes::Runtime::MessageHandler | |
CreateMesh(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
DestroyMesh(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
DrawTypeToTopology(MeshDrawType drawType) | Tes::Handlers::MeshCache | [inline, static] |
EndFrame(uint frameNumber) | Tes::Runtime::MessageHandler | [inline, virtual] |
FinaliseMesh(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
GetEntry(uint meshId) | Tes::Handlers::MeshCache | [inline] |
IndexCountLimit | Tes::Handlers::MeshCache | |
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials) | Tes::Handlers::MeshCache | [inline, virtual] |
LitMaterial | Tes::Handlers::MeshCache | |
MeshCache() | Tes::Handlers::MeshCache | [inline] |
MeshNotificationDelegate(MeshDetails mesh) | Tes::Handlers::MeshCache | |
MessageHandler(CategoryCheckDelegate categoryCheck) | Tes::Runtime::MessageHandler | [inline] |
Mode | Tes::Runtime::MessageHandler | |
ModeFlags enum name | Tes::Runtime::MessageHandler | |
Name | Tes::Handlers::MeshCache | |
NotifyMeshAdded(MeshDetails meshDetails) | Tes::Handlers::MeshCache | [inline, protected] |
NotifyMeshFinalised(MeshDetails meshDetails) | Tes::Handlers::MeshCache | [inline, protected] |
NotifyMeshRemoved(MeshDetails meshDetails) | Tes::Handlers::MeshCache | [inline, protected] |
OnCategoryChange(ushort categoryId, bool active) | Tes::Handlers::MeshCache | [inline, virtual] |
OnMeshAdded | Tes::Handlers::MeshCache | |
OnMeshFinalised | Tes::Handlers::MeshCache | |
OnMeshRemoved | Tes::Handlers::MeshCache | |
PointsLitMaterial | Tes::Handlers::MeshCache | |
PointsUnlitMaterial | Tes::Handlers::MeshCache | |
PreRender() | Tes::Runtime::MessageHandler | [inline, virtual] |
ReadMessage(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, virtual] |
RedefineMesh(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::MeshCache | [inline, protected] |
Reset() | Tes::Handlers::MeshCache | [inline, virtual] |
RoutingID | Tes::Handlers::MeshCache | |
Serialise(BinaryWriter writer, ref SerialiseInfo info) | Tes::Handlers::MeshCache | [inline, virtual] |
Serialise(MeshDetails mesh, PacketBuffer packet, BinaryWriter writer) | Tes::Handlers::MeshCache | [inline, protected] |
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer) | Tes::Runtime::MessageHandler | [inline] |
ServerInfo | Tes::Runtime::MessageHandler | |
TopologyIndexStep(MeshTopology topology) | Tes::Handlers::MeshCache | [inline, static] |
UnlitMaterial | Tes::Handlers::MeshCache | |
UpdateServerInfo(Net.ServerInfoMessage info) | Tes::Runtime::MessageHandler | [inline, virtual] |
VoxelsMaterial | Tes::Handlers::MeshCache | |
WriteMeshComponent(uint meshID, MeshMessageType type, Vector3[] data, PacketBuffer packet, BinaryWriter writer, uint blockSize) | Tes::Handlers::MeshCache | [inline, protected] |