3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Handlers::MeshCache Member List
This is the complete list of members for Tes::Handlers::MeshCache, including all inherited members.
AddIndices(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
AddNormals(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
AddUVs(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
AddVertexColours(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
AddVertices(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
BeginFrame(uint frameNumber, bool maintainTransient)Tes::Runtime::MessageHandler [inline, virtual]
CategoryCheckTes::Runtime::MessageHandler
CreateMesh(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
DestroyMesh(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
DrawTypeToTopology(MeshDrawType drawType)Tes::Handlers::MeshCache [inline, static]
EndFrame(uint frameNumber)Tes::Runtime::MessageHandler [inline, virtual]
FinaliseMesh(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
GetEntry(uint meshId)Tes::Handlers::MeshCache [inline]
IndexCountLimitTes::Handlers::MeshCache
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials)Tes::Handlers::MeshCache [inline, virtual]
LitMaterialTes::Handlers::MeshCache
MeshCache()Tes::Handlers::MeshCache [inline]
MeshNotificationDelegate(MeshDetails mesh)Tes::Handlers::MeshCache
MessageHandler(CategoryCheckDelegate categoryCheck)Tes::Runtime::MessageHandler [inline]
ModeTes::Runtime::MessageHandler
ModeFlags enum nameTes::Runtime::MessageHandler
NameTes::Handlers::MeshCache
NotifyMeshAdded(MeshDetails meshDetails)Tes::Handlers::MeshCache [inline, protected]
NotifyMeshFinalised(MeshDetails meshDetails)Tes::Handlers::MeshCache [inline, protected]
NotifyMeshRemoved(MeshDetails meshDetails)Tes::Handlers::MeshCache [inline, protected]
OnCategoryChange(ushort categoryId, bool active)Tes::Handlers::MeshCache [inline, virtual]
OnMeshAddedTes::Handlers::MeshCache
OnMeshFinalisedTes::Handlers::MeshCache
OnMeshRemovedTes::Handlers::MeshCache
PointsLitMaterialTes::Handlers::MeshCache
PointsUnlitMaterialTes::Handlers::MeshCache
PreRender()Tes::Runtime::MessageHandler [inline, virtual]
ReadMessage(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, virtual]
RedefineMesh(PacketBuffer packet, BinaryReader reader)Tes::Handlers::MeshCache [inline, protected]
Reset()Tes::Handlers::MeshCache [inline, virtual]
RoutingIDTes::Handlers::MeshCache
Serialise(BinaryWriter writer, ref SerialiseInfo info)Tes::Handlers::MeshCache [inline, virtual]
Serialise(MeshDetails mesh, PacketBuffer packet, BinaryWriter writer)Tes::Handlers::MeshCache [inline, protected]
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer)Tes::Runtime::MessageHandler [inline]
ServerInfoTes::Runtime::MessageHandler
TopologyIndexStep(MeshTopology topology)Tes::Handlers::MeshCache [inline, static]
UnlitMaterialTes::Handlers::MeshCache
UpdateServerInfo(Net.ServerInfoMessage info)Tes::Runtime::MessageHandler [inline, virtual]
VoxelsMaterialTes::Handlers::MeshCache
WriteMeshComponent(uint meshID, MeshMessageType type, Vector3[] data, PacketBuffer packet, BinaryWriter writer, uint blockSize)Tes::Handlers::MeshCache [inline, protected]
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