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3rd Eye Scene C#
3rd Eye Scene C# documentation
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| CalculateNormals | Tes::Shapes::MeshBase | |
| Colours(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| Components | Tes::Shapes::MeshBase | |
| Create(PacketBuffer packet) | Tes::Shapes::MeshBase | [inline] |
| Destroy(PacketBuffer packet) | Tes::Shapes::MeshBase | [inline] |
| DrawType | Tes::Shapes::MeshBase | |
| EstimateTransferCount(int elementSize, int byteLimit, int overhead=0) | Tes::Shapes::MeshBase | [inline, static] |
| ID | Tes::Shapes::MeshBase | |
| IndexCount(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| IndexSize | Tes::Handlers::MeshResourcePlaceholder | |
| Indices2(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| Indices4(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| MeshBase() | Tes::Shapes::MeshBase | [inline] |
| MeshDrawType | Tes::Shapes::MeshBase | |
| MeshResourcePlaceholder(uint id) | Tes::Handlers::MeshResourcePlaceholder | [inline] |
| NextPhase(Phase phase) | Tes::Shapes::MeshBase | [inline] |
| Normals(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| Phase enum name | Tes::Shapes::MeshBase | |
| Tint | Tes::Shapes::MeshBase | |
| Transfer(PacketBuffer packet, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline] |
| Transfer(PacketBuffer packet, MeshMessageType component, Vector3[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, Vector2[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, ushort[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, int[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, uint[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transform | Tes::Shapes::MeshBase | |
| TypeID | Tes::Shapes::MeshBase | |
| UVs(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| VertexCount(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |
| Vertices(int stream=0) | Tes::Handlers::MeshResourcePlaceholder | [inline, virtual] |