, including all inherited members.
BeginFrame(uint frameNumber, bool maintainTransient) | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
CategoryCheck | Tes::Runtime::MessageHandler | |
EndFrame(uint frameNumber) | Tes::Runtime::MessageHandler | [inline, virtual] |
HandleMessage(CreateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::Shape2D::Text2DHandler | [inline, protected, virtual] |
HandleMessage(UpdateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::Shape2D::Text2DHandler | [inline, protected, virtual] |
HandleMessage(DestroyMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::Shape2D::Text2DHandler | [inline, protected, virtual] |
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials) | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
MessageHandler(CategoryCheckDelegate categoryCheck) | Tes::Runtime::MessageHandler | [inline] |
Mode | Tes::Runtime::MessageHandler | |
ModeFlags enum name | Tes::Runtime::MessageHandler | |
Name | Tes::Handlers::Shape2D::Text2DHandler | |
OnCategoryChange(ushort categoryId, bool active) | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
Persistent | Tes::Handlers::Shape2D::Text2DHandler | |
PersistentText | Tes::Handlers::Shape2D::Text2DHandler | |
PreRender() | Tes::Runtime::MessageHandler | [inline, virtual] |
ReadMessage(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
Reset() | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
Root | Tes::Handlers::Shape2D::Text2DHandler | |
RoutingID | Tes::Handlers::Shape2D::Text2DHandler | |
Serialise(BinaryWriter writer, ref SerialiseInfo info) | Tes::Handlers::Shape2D::Text2DHandler | [inline, virtual] |
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer) | Tes::Runtime::MessageHandler | [inline] |
ServerInfo | Tes::Runtime::MessageHandler | |
Text2DHandler(CategoryCheckDelegate categoryCheck) | Tes::Handlers::Shape2D::Text2DHandler | [inline] |
Transient | Tes::Handlers::Shape2D::Text2DHandler | |
TransientText | Tes::Handlers::Shape2D::Text2DHandler | |
UpdateServerInfo(Net.ServerInfoMessage info) | Tes::Runtime::MessageHandler | [inline, virtual] |