3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Handlers::Shape3D::MeshHandler Member List
This is the complete list of members for Tes::Handlers::Shape3D::MeshHandler, including all inherited members.
_shapeCacheTes::Handlers::ShapeHandler [protected]
_transientCacheTes::Handlers::ShapeHandler [protected]
BeginFrame(uint frameNumber, bool maintainTransient)Tes::Handlers::Shape3D::MeshHandler [inline, virtual]
CategoryCheckTes::Runtime::MessageHandler
ConfigureShape(Shapes.Shape shape, ShapeComponent shapeComponent)Tes::Handlers::ShapeHandler [inline, protected]
CreateObject()Tes::Handlers::Shape3D::MeshHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::CreateObject(uint id)Tes::Handlers::ShapeHandler [inline, protected, virtual]
CreateSerialisationShape(ShapeComponent shapeComponent)Tes::Handlers::Shape3D::MeshHandler [inline, protected, virtual]
CreateTransient()Tes::Handlers::ShapeHandler [inline, protected, virtual]
DecodeTransform(ObjectAttributes attributes, Transform transform, ObjectFlag flags=ObjectFlag.None)Tes::Handlers::ShapeHandler [inline, protected, virtual]
EncodeAttributes(ref ObjectAttributes attr, GameObject obj, ShapeComponent comp)Tes::Handlers::ShapeHandler [inline, protected, virtual]
EndFrame(uint frameNumber)Tes::Runtime::MessageHandler [inline, virtual]
FilterMessage(ushort messageID, uint objectID, ushort category)Tes::Handlers::ShapeHandler [inline, protected, virtual]
FinaliseMesh(GameObject obj, ShapeComponent shape, MeshDataComponent meshData, Material material, Color32 colour)Tes::Handlers::Shape3D::MeshHandler [inline, protected]
FindObject(uint id)Tes::Handlers::ShapeHandler [inline, protected]
HandleMessage(DataMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::Shape3D::MeshHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::HandleMessage(ushort messageID, PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::HandleMessage(CreateMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::HandleMessage(UpdateMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::HandleMessage(DestroyMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, protected, virtual]
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials)Tes::Handlers::Shape3D::MeshHandler [inline, virtual]
InitialiseMesh(ShapeComponent obj, Mesh sharedMesh, Color colour)Tes::Handlers::ShapeHandler [inline, protected, virtual]
InitialiseMesh(ShapeComponent obj, Mesh[] sharedMeshes, Color colour)Tes::Handlers::ShapeHandler [inline, protected, virtual]
InitialiseVisual(ShapeComponent obj, Color colour)Tes::Handlers::ShapeHandler [inline, protected, virtual]
LookupMaterialFor(ShapeComponent shape)Tes::Handlers::ShapeHandler [inline, virtual]
MaterialsTes::Handlers::ShapeHandler
MeshHandler(Runtime.CategoryCheckDelegate categoryCheck)Tes::Handlers::Shape3D::MeshHandler [inline]
MessageHandler(CategoryCheckDelegate categoryCheck)Tes::Runtime::MessageHandler [inline]
ModeTes::Runtime::MessageHandler
ModeFlags enum nameTes::Runtime::MessageHandler
NameTes::Handlers::Shape3D::MeshHandler
OnCategoryChange(ushort categoryId, bool active)Tes::Handlers::ShapeHandler [inline, virtual]
PostHandleMessage(GameObject obj, CreateMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::Shape3D::MeshHandler [inline, protected, virtual]
PostHandleMessage(GameObject obj, DestroyMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::Shape3D::MeshHandler [inline, protected, virtual]
Tes::Handlers::ShapeHandler::PostHandleMessage(GameObject obj, UpdateMessage msg, PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, protected, virtual]
PostSerialiseCreateObject(PacketBuffer packet, BinaryWriter writer, ShapeComponent shape)Tes::Handlers::ShapeHandler [inline, protected, virtual]
PreRender()Tes::Handlers::Shape3D::MeshHandler [inline, virtual]
ReadMessage(PacketBuffer packet, BinaryReader reader)Tes::Handlers::ShapeHandler [inline, virtual]
RemoveObject(uint id)Tes::Handlers::ShapeHandler [inline, protected]
Reset()Tes::Handlers::Shape3D::MeshHandler [inline, virtual]
RootTes::Handlers::ShapeHandler
RoutingIDTes::Handlers::Shape3D::MeshHandler
Serialise(BinaryWriter writer, ref SerialiseInfo info)Tes::Handlers::ShapeHandler [inline, virtual]
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer)Tes::Runtime::MessageHandler [inline]
SerialiseObjects(BinaryWriter writer, IEnumerator< GameObject > objects, ref uint processedCount)Tes::Handlers::ShapeHandler [inline, protected, virtual]
ServerInfoTes::Runtime::MessageHandler
SetColour(GameObject obj, Color colour)Tes::Handlers::ShapeHandler [inline, protected, virtual]
SetMaterial(Material material, MeshRenderer render, int componentCount, Color colour)Tes::Handlers::ShapeHandler [inline, static]
ShapeHandler(CategoryCheckDelegate categoryCheck)Tes::Handlers::ShapeHandler [inline]
SolidMeshTes::Handlers::Shape3D::MeshHandler
UpdateServerInfo(Net.ServerInfoMessage info)Tes::Runtime::MessageHandler [inline, virtual]
WireframeMeshTes::Handlers::Shape3D::MeshHandler
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