3rd Eye Scene C#
3rd Eye Scene C# documentation
|
_shapeCache | Tes::Handlers::ShapeHandler | [protected] |
_transientCache | Tes::Handlers::ShapeHandler | [protected] |
BeginFrame(uint frameNumber, bool maintainTransient) | Tes::Handlers::ShapeHandler | [inline, virtual] |
CategoryCheck | Tes::Runtime::MessageHandler | |
ConfigureShape(Shapes.Shape shape, ShapeComponent shapeComponent) | Tes::Handlers::ShapeHandler | [inline, protected] |
CreateObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
CreateObject() | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
CreateSerialisationShape(ShapeComponent shapeComponent) | Tes::Handlers::Shape3D::SphereHandler | [inline, protected, virtual] |
CreateTransient() | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
DecodeTransform(ObjectAttributes attributes, Transform transform, ObjectFlag flags) | Tes::Handlers::Shape3D::SphereHandler | [inline, protected, virtual] |
EncodeAttributes(ref ObjectAttributes attr, GameObject obj, ShapeComponent comp) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
EndFrame(uint frameNumber) | Tes::Runtime::MessageHandler | [inline, virtual] |
FilterMessage(ushort messageID, uint objectID, ushort category) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
FindObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected] |
HandleMessage(ushort messageID, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
HandleMessage(CreateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
HandleMessage(UpdateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
HandleMessage(DestroyMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
HandleMessage(DataMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials) | Tes::Handlers::ShapeHandler | [inline, virtual] |
InitialiseMesh(ShapeComponent obj, Mesh sharedMesh, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
InitialiseMesh(ShapeComponent obj, Mesh[] sharedMeshes, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
InitialiseVisual(ShapeComponent obj, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
LookupMaterialFor(ShapeComponent shape) | Tes::Handlers::ShapeHandler | [inline, virtual] |
Materials | Tes::Handlers::ShapeHandler | |
MessageHandler(CategoryCheckDelegate categoryCheck) | Tes::Runtime::MessageHandler | [inline] |
Mode | Tes::Runtime::MessageHandler | |
ModeFlags enum name | Tes::Runtime::MessageHandler | |
Name | Tes::Handlers::Shape3D::SphereHandler | |
OnCategoryChange(ushort categoryId, bool active) | Tes::Handlers::ShapeHandler | [inline, virtual] |
PostHandleMessage(GameObject obj, CreateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
PostHandleMessage(GameObject obj, UpdateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
PostHandleMessage(GameObject obj, DestroyMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
PostSerialiseCreateObject(PacketBuffer packet, BinaryWriter writer, ShapeComponent shape) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
PreRender() | Tes::Runtime::MessageHandler | [inline, virtual] |
ReadMessage(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, virtual] |
RemoveObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected] |
Reset() | Tes::Handlers::ShapeHandler | [inline, virtual] |
Root | Tes::Handlers::ShapeHandler | |
RoutingID | Tes::Handlers::Shape3D::SphereHandler | |
Serialise(BinaryWriter writer, ref SerialiseInfo info) | Tes::Handlers::ShapeHandler | [inline, virtual] |
Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer) | Tes::Runtime::MessageHandler | [inline] |
SerialiseObjects(BinaryWriter writer, IEnumerator< GameObject > objects, ref uint processedCount) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
ServerInfo | Tes::Runtime::MessageHandler | |
SetColour(GameObject obj, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
SetMaterial(Material material, MeshRenderer render, int componentCount, Color colour) | Tes::Handlers::ShapeHandler | [inline, static] |
ShapeHandler(CategoryCheckDelegate categoryCheck) | Tes::Handlers::ShapeHandler | [inline] |
SolidMesh | Tes::Handlers::Shape3D::SphereHandler | |
SphereHandler(Runtime.CategoryCheckDelegate categoryCheck) | Tes::Handlers::Shape3D::SphereHandler | [inline] |
UpdateServerInfo(Net.ServerInfoMessage info) | Tes::Runtime::MessageHandler | [inline, virtual] |
WireframeMesh | Tes::Handlers::Shape3D::SphereHandler |