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3rd Eye Scene C#
3rd Eye Scene C# documentation
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| _shapeCache | Tes::Handlers::ShapeHandler | [protected] |
| _transientCache | Tes::Handlers::ShapeHandler | [protected] |
| BeginFrame(uint frameNumber, bool maintainTransient) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| CategoryCheck | Tes::Runtime::MessageHandler | |
| ConfigureShape(Shapes.Shape shape, ShapeComponent shapeComponent) | Tes::Handlers::ShapeHandler | [inline, protected] |
| CreateObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| CreateObject() | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| CreateSerialisationShape(Handlers.ShapeComponent shapeComponent) (defined in Tes::PyramidHandler) | Tes::PyramidHandler | [inline, protected] |
| Tes::Handlers::ShapeHandler::CreateSerialisationShape(ShapeComponent shapeComponent) | Tes::Handlers::ShapeHandler | [protected, pure virtual] |
| CreateTransient() | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| DecodeTransform(ObjectAttributes attributes, Transform transform, ObjectFlag flags=ObjectFlag.None) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| EncodeAttributes(ref ObjectAttributes attr, GameObject obj, ShapeComponent comp) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| EndFrame(uint frameNumber) | Tes::Runtime::MessageHandler | [inline, virtual] |
| FilterMessage(ushort messageID, uint objectID, ushort category) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| FindObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected] |
| HandleMessage(ushort messageID, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| HandleMessage(CreateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| HandleMessage(UpdateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| HandleMessage(DestroyMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| HandleMessage(DataMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| Initialise(GameObject root, GameObject serverRoot, MaterialLibrary materials) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| InitialiseMesh(ShapeComponent obj, Mesh sharedMesh, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| InitialiseMesh(ShapeComponent obj, Mesh[] sharedMeshes, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| InitialiseVisual(ShapeComponent obj, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| LookupMaterialFor(ShapeComponent shape) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| Materials | Tes::Handlers::ShapeHandler | |
| MessageHandler(CategoryCheckDelegate categoryCheck) | Tes::Runtime::MessageHandler | [inline] |
| Mode | Tes::Runtime::MessageHandler | |
| ModeFlags enum name | Tes::Runtime::MessageHandler | |
| Name | Tes::PyramidHandler | |
| OnCategoryChange(ushort categoryId, bool active) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| PostHandleMessage(GameObject obj, CreateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| PostHandleMessage(GameObject obj, UpdateMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| PostHandleMessage(GameObject obj, DestroyMessage msg, PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| PostSerialiseCreateObject(PacketBuffer packet, BinaryWriter writer, ShapeComponent shape) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| PreRender() | Tes::Runtime::MessageHandler | [inline, virtual] |
| PyramidHandler(Runtime.CategoryCheckDelegate categoryCheck) | Tes::PyramidHandler | [inline] |
| ReadMessage(PacketBuffer packet, BinaryReader reader) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| RemoveObject(uint id) | Tes::Handlers::ShapeHandler | [inline, protected] |
| Reset() | Tes::Handlers::ShapeHandler | [inline, virtual] |
| Root | Tes::Handlers::ShapeHandler | |
| RoutingID | Tes::PyramidHandler | |
| Serialise(BinaryWriter writer, ref SerialiseInfo info) | Tes::Handlers::ShapeHandler | [inline, virtual] |
| Tes::Runtime::MessageHandler::Serialise(BinaryWriter writer) | Tes::Runtime::MessageHandler | [inline] |
| SerialiseObjects(BinaryWriter writer, IEnumerator< GameObject > objects, ref uint processedCount) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| ServerInfo | Tes::Runtime::MessageHandler | |
| SetColour(GameObject obj, Color colour) | Tes::Handlers::ShapeHandler | [inline, protected, virtual] |
| SetMaterial(Material material, MeshRenderer render, int componentCount, Color colour) | Tes::Handlers::ShapeHandler | [inline, static] |
| ShapeHandler(CategoryCheckDelegate categoryCheck) | Tes::Handlers::ShapeHandler | [inline] |
| SolidMesh | Tes::PyramidHandler | |
| SolidPyramid() (defined in Tes::PyramidHandler) | Tes::PyramidHandler | [inline, static] |
| UpdateServerInfo(Net.ServerInfoMessage info) | Tes::Runtime::MessageHandler | [inline, virtual] |
| WireframeMesh | Tes::PyramidHandler | |
| WireframePyramid() (defined in Tes::PyramidHandler) | Tes::PyramidHandler | [inline, static] |