, including all inherited members.
AddColour(Color32 c) | Tes::Runtime::MeshBuilder | [inline] |
AddColours(IEnumerable< Color32 > colours) | Tes::Runtime::MeshBuilder | [inline] |
AddIndex(int i) | Tes::Runtime::MeshBuilder | [inline] |
AddIndices(IEnumerable< int > inds) | Tes::Runtime::MeshBuilder | [inline] |
AddNormal(Vector3 n) | Tes::Runtime::MeshBuilder | [inline] |
AddNormals(IEnumerable< Vector3 > normals) | Tes::Runtime::MeshBuilder | [inline] |
AddUV(Vector2 uv) | Tes::Runtime::MeshBuilder | [inline] |
AddUVs(IEnumerable< Vector2 > uvs) | Tes::Runtime::MeshBuilder | [inline] |
AddVertex(Vector3 v) | Tes::Runtime::MeshBuilder | [inline] |
AddVertices(IEnumerable< Vector3 > verts) | Tes::Runtime::MeshBuilder | [inline] |
BoundsPadding | Tes::Runtime::MeshBuilder | |
CalculateNormals | Tes::Runtime::MeshBuilder | |
Colours | Tes::Runtime::MeshBuilder | |
Dirty | Tes::Runtime::MeshBuilder | |
DirtyFlag enum name | Tes::Runtime::MeshBuilder | |
DirtyIndex(int indexIndex) | Tes::Runtime::MeshBuilder | [inline, protected] |
DirtyIndices(int firstIndexIndex, int count) | Tes::Runtime::MeshBuilder | [inline, protected] |
DirtyVertex(int vertexIndex, DirtyFlag flag) | Tes::Runtime::MeshBuilder | [inline, protected] |
DirtyVertices(int firstVertexIndex, int count, DirtyFlag flag) | Tes::Runtime::MeshBuilder | [inline, protected] |
EnsureListSize< T >(List< T > list, int requiredCount, T value) | Tes::Runtime::MeshBuilder | [inline, protected, static] |
ExplicitIndices | Tes::Runtime::MeshBuilder | |
GetMeshes() | Tes::Runtime::MeshBuilder | [inline] |
GetReindexedMeshes(int[] indices, MeshTopology topology) | Tes::Runtime::MeshBuilder | [inline] |
GetTopologyIndexStep(MeshTopology topology) | Tes::Runtime::MeshBuilder | [inline, static] |
IndexAt(int iind) | Tes::Runtime::MeshBuilder | [inline] |
IndexCount | Tes::Runtime::MeshBuilder | |
Indices | Tes::Runtime::MeshBuilder | |
Normals | Tes::Runtime::MeshBuilder | |
RecalculateBounds() | Tes::Runtime::MeshBuilder | [inline] |
Topology | Tes::Runtime::MeshBuilder | |
TopologyIndexStep | Tes::Runtime::MeshBuilder | |
UnityIndexLimit | Tes::Runtime::MeshBuilder | |
UpdateColour(int index, Color32 c) | Tes::Runtime::MeshBuilder | [inline] |
UpdateColours(int baseIndex, IEnumerable< Color32 > colours) | Tes::Runtime::MeshBuilder | [inline] |
UpdateIndex(int index, int i) | Tes::Runtime::MeshBuilder | [inline] |
UpdateIndices(int baseIndex, IEnumerable< int > inds) | Tes::Runtime::MeshBuilder | [inline] |
UpdateNormal(int index, Vector3 n) | Tes::Runtime::MeshBuilder | [inline] |
UpdateNormals(int baseIndex, IEnumerable< Vector3 > normals) | Tes::Runtime::MeshBuilder | [inline] |
UpdateUV(int index, Vector2 uv) | Tes::Runtime::MeshBuilder | [inline] |
UpdateUVs(int baseIndex, IEnumerable< Vector2 > uvs) | Tes::Runtime::MeshBuilder | [inline] |
UpdateVertex(int index, Vector3 v) | Tes::Runtime::MeshBuilder | [inline] |
UpdateVertices(int baseIndex, IEnumerable< Vector3 > verts) | Tes::Runtime::MeshBuilder | [inline] |
UVs | Tes::Runtime::MeshBuilder | |
VertexCount | Tes::Runtime::MeshBuilder | |
Vertices | Tes::Runtime::MeshBuilder | |