3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Runtime::MeshBuilder Member List
This is the complete list of members for Tes::Runtime::MeshBuilder, including all inherited members.
AddColour(Color32 c)Tes::Runtime::MeshBuilder [inline]
AddColours(IEnumerable< Color32 > colours)Tes::Runtime::MeshBuilder [inline]
AddIndex(int i)Tes::Runtime::MeshBuilder [inline]
AddIndices(IEnumerable< int > inds)Tes::Runtime::MeshBuilder [inline]
AddNormal(Vector3 n)Tes::Runtime::MeshBuilder [inline]
AddNormals(IEnumerable< Vector3 > normals)Tes::Runtime::MeshBuilder [inline]
AddUV(Vector2 uv)Tes::Runtime::MeshBuilder [inline]
AddUVs(IEnumerable< Vector2 > uvs)Tes::Runtime::MeshBuilder [inline]
AddVertex(Vector3 v)Tes::Runtime::MeshBuilder [inline]
AddVertices(IEnumerable< Vector3 > verts)Tes::Runtime::MeshBuilder [inline]
BoundsPaddingTes::Runtime::MeshBuilder
CalculateNormalsTes::Runtime::MeshBuilder
ColoursTes::Runtime::MeshBuilder
DirtyTes::Runtime::MeshBuilder
DirtyFlag enum nameTes::Runtime::MeshBuilder
DirtyIndex(int indexIndex)Tes::Runtime::MeshBuilder [inline, protected]
DirtyIndices(int firstIndexIndex, int count)Tes::Runtime::MeshBuilder [inline, protected]
DirtyVertex(int vertexIndex, DirtyFlag flag)Tes::Runtime::MeshBuilder [inline, protected]
DirtyVertices(int firstVertexIndex, int count, DirtyFlag flag)Tes::Runtime::MeshBuilder [inline, protected]
EnsureListSize< T >(List< T > list, int requiredCount, T value)Tes::Runtime::MeshBuilder [inline, protected, static]
ExplicitIndicesTes::Runtime::MeshBuilder
GetMeshes()Tes::Runtime::MeshBuilder [inline]
GetReindexedMeshes(int[] indices, MeshTopology topology)Tes::Runtime::MeshBuilder [inline]
GetTopologyIndexStep(MeshTopology topology)Tes::Runtime::MeshBuilder [inline, static]
IndexAt(int iind)Tes::Runtime::MeshBuilder [inline]
IndexCountTes::Runtime::MeshBuilder
IndicesTes::Runtime::MeshBuilder
NormalsTes::Runtime::MeshBuilder
RecalculateBounds()Tes::Runtime::MeshBuilder [inline]
TopologyTes::Runtime::MeshBuilder
TopologyIndexStepTes::Runtime::MeshBuilder
UnityIndexLimitTes::Runtime::MeshBuilder
UpdateColour(int index, Color32 c)Tes::Runtime::MeshBuilder [inline]
UpdateColours(int baseIndex, IEnumerable< Color32 > colours)Tes::Runtime::MeshBuilder [inline]
UpdateIndex(int index, int i)Tes::Runtime::MeshBuilder [inline]
UpdateIndices(int baseIndex, IEnumerable< int > inds)Tes::Runtime::MeshBuilder [inline]
UpdateNormal(int index, Vector3 n)Tes::Runtime::MeshBuilder [inline]
UpdateNormals(int baseIndex, IEnumerable< Vector3 > normals)Tes::Runtime::MeshBuilder [inline]
UpdateUV(int index, Vector2 uv)Tes::Runtime::MeshBuilder [inline]
UpdateUVs(int baseIndex, IEnumerable< Vector2 > uvs)Tes::Runtime::MeshBuilder [inline]
UpdateVertex(int index, Vector3 v)Tes::Runtime::MeshBuilder [inline]
UpdateVertices(int baseIndex, IEnumerable< Vector3 > verts)Tes::Runtime::MeshBuilder [inline]
UVsTes::Runtime::MeshBuilder
VertexCountTes::Runtime::MeshBuilder
VerticesTes::Runtime::MeshBuilder
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