3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Shapes::MeshBase Member List
This is the complete list of members for Tes::Shapes::MeshBase, including all inherited members.
CalculateNormalsTes::Shapes::MeshBase
Colours(int stream=0)Tes::Shapes::MeshBase [pure virtual]
ComponentsTes::Shapes::MeshBase
Create(PacketBuffer packet)Tes::Shapes::MeshBase [inline]
Destroy(PacketBuffer packet)Tes::Shapes::MeshBase [inline]
DrawTypeTes::Shapes::MeshBase
EstimateTransferCount(int elementSize, int byteLimit, int overhead=0)Tes::Shapes::MeshBase [inline, static]
IDTes::Shapes::MeshBase
IndexCount(int stream=0)Tes::Shapes::MeshBase [pure virtual]
IndexSizeTes::Shapes::MeshBase
Indices2(int stream=0)Tes::Shapes::MeshBase [inline, virtual]
Indices4(int stream=0)Tes::Shapes::MeshBase [inline, virtual]
MeshBase()Tes::Shapes::MeshBase [inline]
MeshDrawTypeTes::Shapes::MeshBase
NextPhase(Phase phase)Tes::Shapes::MeshBase [inline]
Normals(int stream=0)Tes::Shapes::MeshBase [pure virtual]
Phase enum nameTes::Shapes::MeshBase
TintTes::Shapes::MeshBase
Transfer(PacketBuffer packet, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline]
Transfer(PacketBuffer packet, MeshMessageType component, Vector3[] items, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline, protected]
Transfer(PacketBuffer packet, MeshMessageType component, Vector2[] items, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline, protected]
Transfer(PacketBuffer packet, MeshMessageType component, ushort[] items, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline, protected]
Transfer(PacketBuffer packet, MeshMessageType component, int[] items, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline, protected]
Transfer(PacketBuffer packet, MeshMessageType component, uint[] items, int byteLimit, ref TransferProgress progress)Tes::Shapes::MeshBase [inline, protected]
TransformTes::Shapes::MeshBase
TypeIDTes::Shapes::MeshBase
UVs(int stream=0)Tes::Shapes::MeshBase [pure virtual]
VertexCount(int stream=0)Tes::Shapes::MeshBase [pure virtual]
Vertices(int stream=0)Tes::Shapes::MeshBase [pure virtual]
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