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3rd Eye Scene C#
3rd Eye Scene C# documentation
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| _data | Tes::Shapes::Shape | [protected] |
| CalculateNormals | Tes::Shapes::MeshShape | |
| Category | Tes::Shapes::Shape | |
| Clone() | Tes::Shapes::MeshShape | [inline, virtual] |
| Colour | Tes::Shapes::Shape | |
| DrawType | Tes::Shapes::MeshShape | |
| Flags | Tes::Shapes::Shape | |
| GetAttributes() | Tes::Shapes::Shape | [inline] |
| ID | Tes::Shapes::Shape | |
| IsComplex | Tes::Shapes::Shape | |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category) | Tes::Shapes::MeshShape | [inline] |
| MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category) | Tes::Shapes::MeshShape | [inline] |
| Normals | Tes::Shapes::MeshShape | |
| OnClone(Shape copy) | Tes::Shapes::Shape | [inline, protected] |
| Position | Tes::Shapes::Shape | |
| Resources | Tes::Shapes::Shape | |
| Rotation | Tes::Shapes::Shape | |
| RoutingID | Tes::Shapes::Shape | |
| Scale | Tes::Shapes::Shape | |
| ScaleX | Tes::Shapes::Shape | |
| ScaleY | Tes::Shapes::Shape | |
| ScaleZ | Tes::Shapes::Shape | |
| SendDataType enum name | Tes::Shapes::MeshShape | |
| SetAttributes(ObjectAttributes attr) | Tes::Shapes::Shape | [inline] |
| SetPosition(float x, float y, float z) | Tes::Shapes::Shape | [inline] |
| SetScale(float x, float y, float z) | Tes::Shapes::Shape | [inline] |
| SetUniformNormal(Vector3 normal) | Tes::Shapes::MeshShape | [inline] |
| Shape(ushort routingID, uint id=0) | Tes::Shapes::Shape | [inline, protected] |
| Shape(ushort routingID, uint id, ushort category) | Tes::Shapes::Shape | [inline, protected] |
| Transparent | Tes::Shapes::Shape | |
| UpdateFrom(Shape other) | Tes::Shapes::Shape | [inline, virtual] |
| Wireframe | Tes::Shapes::Shape | |
| WriteCreate(PacketBuffer packet) | Tes::Shapes::MeshShape | [inline, virtual] |
| WriteData(ushort routingID, uint objectID, PacketBuffer packet, ref uint progressMarker, Vector3[] vertices, Vector3[] normals, int[] indices) | Tes::Shapes::MeshShape | [inline, static] |
| WriteData(PacketBuffer packet, ref uint progressMarker) | Tes::Shapes::MeshShape | [inline, virtual] |
| WriteDestroy(PacketBuffer packet) | Tes::Shapes::Shape | [inline, virtual] |
| WriteUpdate(PacketBuffer packet) | Tes::Shapes::Shape | [inline, virtual] |
| X | Tes::Shapes::Shape | |
| Y | Tes::Shapes::Shape | |
| Z | Tes::Shapes::Shape |