3rd Eye Scene C#
3rd Eye Scene C# documentation
|
_data | Tes::Shapes::Shape | [protected] |
CalculateNormals | Tes::Shapes::MeshShape | |
Category | Tes::Shapes::Shape | |
Clone() | Tes::Shapes::MeshShape | [inline, virtual] |
Colour | Tes::Shapes::Shape | |
DrawType | Tes::Shapes::MeshShape | |
Flags | Tes::Shapes::Shape | |
GetAttributes() | Tes::Shapes::Shape | [inline] |
ID | Tes::Shapes::Shape | |
IsComplex | Tes::Shapes::Shape | |
MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position, Quaternion rotation, Vector3 scale) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position, Quaternion rotation) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category, Vector3 position) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, uint id, ushort category) | Tes::Shapes::MeshShape | [inline] |
MeshShape(MeshDrawType drawType, Vector3[] vertices, int[] indices, uint id, ushort category) | Tes::Shapes::MeshShape | [inline] |
Normals | Tes::Shapes::MeshShape | |
OnClone(Shape copy) | Tes::Shapes::Shape | [inline, protected] |
Position | Tes::Shapes::Shape | |
Resources | Tes::Shapes::Shape | |
Rotation | Tes::Shapes::Shape | |
RoutingID | Tes::Shapes::Shape | |
Scale | Tes::Shapes::Shape | |
ScaleX | Tes::Shapes::Shape | |
ScaleY | Tes::Shapes::Shape | |
ScaleZ | Tes::Shapes::Shape | |
SendDataType enum name | Tes::Shapes::MeshShape | |
SetAttributes(ObjectAttributes attr) | Tes::Shapes::Shape | [inline] |
SetPosition(float x, float y, float z) | Tes::Shapes::Shape | [inline] |
SetScale(float x, float y, float z) | Tes::Shapes::Shape | [inline] |
SetUniformNormal(Vector3 normal) | Tes::Shapes::MeshShape | [inline] |
Shape(ushort routingID, uint id=0) | Tes::Shapes::Shape | [inline, protected] |
Shape(ushort routingID, uint id, ushort category) | Tes::Shapes::Shape | [inline, protected] |
Transparent | Tes::Shapes::Shape | |
UpdateFrom(Shape other) | Tes::Shapes::Shape | [inline, virtual] |
Wireframe | Tes::Shapes::Shape | |
WriteCreate(PacketBuffer packet) | Tes::Shapes::MeshShape | [inline, virtual] |
WriteData(ushort routingID, uint objectID, PacketBuffer packet, ref uint progressMarker, Vector3[] vertices, Vector3[] normals, int[] indices) | Tes::Shapes::MeshShape | [inline, static] |
WriteData(PacketBuffer packet, ref uint progressMarker) | Tes::Shapes::MeshShape | [inline, virtual] |
WriteDestroy(PacketBuffer packet) | Tes::Shapes::Shape | [inline, virtual] |
WriteUpdate(PacketBuffer packet) | Tes::Shapes::Shape | [inline, virtual] |
X | Tes::Shapes::Shape | |
Y | Tes::Shapes::Shape | |
Z | Tes::Shapes::Shape |