3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Shapes::Sphere Member List
This is the complete list of members for Tes::Shapes::Sphere, including all inherited members.
_dataTes::Shapes::Shape [protected]
CategoryTes::Shapes::Shape
Clone()Tes::Shapes::Sphere [inline, virtual]
ColourTes::Shapes::Shape
FlagsTes::Shapes::Shape
GetAttributes()Tes::Shapes::Shape [inline]
IDTes::Shapes::Shape
IsComplexTes::Shapes::Shape
OnClone(Shape copy)Tes::Shapes::Shape [inline, protected]
PositionTes::Shapes::Shape
RadiusTes::Shapes::Sphere
ResourcesTes::Shapes::Shape
RotationTes::Shapes::Shape
RoutingIDTes::Shapes::Shape
ScaleTes::Shapes::Shape
ScaleXTes::Shapes::Shape
ScaleYTes::Shapes::Shape
ScaleZTes::Shapes::Shape
SetAttributes(ObjectAttributes attr)Tes::Shapes::Shape [inline]
SetPosition(float x, float y, float z)Tes::Shapes::Shape [inline]
SetScale(float x, float y, float z)Tes::Shapes::Shape [inline]
Shape(ushort routingID, uint id=0)Tes::Shapes::Shape [inline, protected]
Shape(ushort routingID, uint id, ushort category)Tes::Shapes::Shape [inline, protected]
Sphere(uint id, Vector3 position, float radius=1.0f)Tes::Shapes::Sphere [inline]
Sphere(uint id=0u, ushort category=0)Tes::Shapes::Sphere [inline]
Sphere(uint id, ushort category, Vector3 position, float radius=1.0f)Tes::Shapes::Sphere [inline]
TransparentTes::Shapes::Shape
UpdateFrom(Shape other)Tes::Shapes::Shape [inline, virtual]
WireframeTes::Shapes::Shape
WriteCreate(PacketBuffer packet)Tes::Shapes::Shape [inline, virtual]
WriteData(PacketBuffer packet, ref uint progressMarker)Tes::Shapes::Shape [inline, virtual]
WriteDestroy(PacketBuffer packet)Tes::Shapes::Shape [inline, virtual]
WriteUpdate(PacketBuffer packet)Tes::Shapes::Shape [inline, virtual]
XTes::Shapes::Shape
YTes::Shapes::Shape
ZTes::Shapes::Shape
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