3rd Eye Scene C#
3rd Eye Scene C# documentation
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Colours(int stream=0) | Tes::Shapes::MeshResource | |
Create(PacketBuffer packet) | Tes::Resource | |
Destroy(PacketBuffer packet) | Tes::Resource | |
DrawType | Tes::Shapes::MeshResource | |
ID | Tes::Resource | |
IndexCount(int stream=0) | Tes::Shapes::MeshResource | |
IndexSize | Tes::Shapes::MeshResource | |
Indices2(int stream=0) | Tes::Shapes::MeshResource | |
Indices4(int stream=0) | Tes::Shapes::MeshResource | |
Normals(int stream=0) | Tes::Shapes::MeshResource | |
Tint | Tes::Shapes::MeshResource | |
Transfer(PacketBuffer packet, int byteLimit, ref TransferProgress progress) | Tes::Resource | |
Transform | Tes::Shapes::MeshResource | |
TypeID | Tes::Resource | |
UVs(int stream=0) | Tes::Shapes::MeshResource | |
VertexCount(int stream=0) | Tes::Shapes::MeshResource | |
Vertices(int stream=0) | Tes::Shapes::MeshResource |