|
3rd Eye Scene C#
3rd Eye Scene C# documentation
|
| Colours(int stream=0) | Tes::Shapes::MeshResource | |
| Create(PacketBuffer packet) | Tes::Resource | |
| Destroy(PacketBuffer packet) | Tes::Resource | |
| DrawType | Tes::Shapes::MeshResource | |
| ID | Tes::Resource | |
| IndexCount(int stream=0) | Tes::Shapes::MeshResource | |
| IndexSize | Tes::Shapes::MeshResource | |
| Indices2(int stream=0) | Tes::Shapes::MeshResource | |
| Indices4(int stream=0) | Tes::Shapes::MeshResource | |
| Normals(int stream=0) | Tes::Shapes::MeshResource | |
| Tint | Tes::Shapes::MeshResource | |
| Transfer(PacketBuffer packet, int byteLimit, ref TransferProgress progress) | Tes::Resource | |
| Transform | Tes::Shapes::MeshResource | |
| TypeID | Tes::Resource | |
| UVs(int stream=0) | Tes::Shapes::MeshResource | |
| VertexCount(int stream=0) | Tes::Shapes::MeshResource | |
| Vertices(int stream=0) | Tes::Shapes::MeshResource |