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3rd Eye Scene C#
3rd Eye Scene C# documentation
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| A | Tes::Maths::Colour | |
| B | Tes::Maths::Colour | |
| Channel enum name | Tes::Maths::Colour | |
| Colour(uint value) | Tes::Maths::Colour | [inline] |
| Colour(int r, int g, int b, int a=255) | Tes::Maths::Colour | [inline] |
| ColourCycles | Tes::Maths::Colour | [static] |
| Colours | Tes::Maths::Colour | [static] |
| Cycle(uint number, ColourCycle cycle=ColourCycle.StandardCycle) | Tes::Maths::Colour | [inline, static] |
| DefaultColourSet | Tes::Maths::Colour | [static] |
| DeuteranomalyColourSet | Tes::Maths::Colour | [static] |
| G | Tes::Maths::Colour | |
| GetChannel(Channel c) | Tes::Maths::Colour | [inline] |
| GetShift(Channel c) | Tes::Maths::Colour | [inline, static] |
| GreyColourSet | Tes::Maths::Colour | [static] |
| ProtanomalyColourSet | Tes::Maths::Colour | [static] |
| R | Tes::Maths::Colour | |
| SetChannel(Channel c, byte val) | Tes::Maths::Colour | [inline] |
| TritanomalyColourSet | Tes::Maths::Colour | [static] |
| Value | Tes::Maths::Colour |