3rd Eye Scene C#
3rd Eye Scene C# documentation
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A | Tes::Maths::Colour | |
B | Tes::Maths::Colour | |
Channel enum name | Tes::Maths::Colour | |
Colour(uint value) | Tes::Maths::Colour | [inline] |
Colour(int r, int g, int b, int a=255) | Tes::Maths::Colour | [inline] |
ColourCycles | Tes::Maths::Colour | [static] |
Colours | Tes::Maths::Colour | [static] |
Cycle(uint number, ColourCycle cycle=ColourCycle.StandardCycle) | Tes::Maths::Colour | [inline, static] |
DefaultColourSet | Tes::Maths::Colour | [static] |
DeuteranomalyColourSet | Tes::Maths::Colour | [static] |
G | Tes::Maths::Colour | |
GetChannel(Channel c) | Tes::Maths::Colour | [inline] |
GetShift(Channel c) | Tes::Maths::Colour | [inline, static] |
GreyColourSet | Tes::Maths::Colour | [static] |
ProtanomalyColourSet | Tes::Maths::Colour | [static] |
R | Tes::Maths::Colour | |
SetChannel(Channel c, byte val) | Tes::Maths::Colour | [inline] |
TritanomalyColourSet | Tes::Maths::Colour | [static] |
Value | Tes::Maths::Colour |