3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Maths::Matrix4 Member List
This is the complete list of members for Tes::Maths::Matrix4, including all inherited members.
All(float val)Tes::Maths::Matrix4 [inline, static]
ApplyScaling(Vector3 scaling)Tes::Maths::Matrix4 [inline]
AxisXTes::Maths::Matrix4
AxisYTes::Maths::Matrix4
AxisZTes::Maths::Matrix4
DeterminantTes::Maths::Matrix4
GetAxis(int index)Tes::Maths::Matrix4 [inline]
IdentityTes::Maths::Matrix4 [static]
IdentityMatrix()Tes::Maths::Matrix4 [inline, static]
InitLookAt(Vector3 eye, Vector3 target, Vector3 axisUp, int forwardAxisIndex=1, int upAxisIndex=2)Tes::Maths::Matrix4 [inline]
InitRotation(float angleX, float angleY, float angleZ)Tes::Maths::Matrix4 [inline]
InitRotationTranslation(float angleX, float angleY, float angleZ, Vector3 trans)Tes::Maths::Matrix4 [inline]
InitRotationX(float angle)Tes::Maths::Matrix4 [inline]
InitRotationY(float angle)Tes::Maths::Matrix4 [inline]
InitRotationZ(float angle)Tes::Maths::Matrix4 [inline]
InitScaling(Vector3 scale)Tes::Maths::Matrix4 [inline]
InitTranslationMatrix(Vector3 trans)Tes::Maths::Matrix4 [inline]
InverseTes::Maths::Matrix4
Invert()Tes::Maths::Matrix4 [inline]
LookAt(Vector3 eye, Vector3 target, Vector3 axisUp, int forwardAxisIndex=1, int upAxisIndex=2)Tes::Maths::Matrix4 [inline, static]
operator*(Matrix4 a, Vector3 v)Tes::Maths::Matrix4 [inline, static]
operator*(Matrix4 a, Matrix4 b)Tes::Maths::Matrix4 [inline, static]
RemoveScale()Tes::Maths::Matrix4 [inline]
RigidBodyInverseTes::Maths::Matrix4
RigidBodyInvert()Tes::Maths::Matrix4 [inline]
Rotate(Vector3 v)Tes::Maths::Matrix4 [inline]
Rotation(float angleX, float angleY, float angleZ)Tes::Maths::Matrix4 [inline, static]
RotationTranslation(float angleX, float angleY, float angleZ, Vector3 trans)Tes::Maths::Matrix4 [inline, static]
RotationX(float angle)Tes::Maths::Matrix4 [inline, static]
RotationY(float angle)Tes::Maths::Matrix4 [inline, static]
RotationZ(float angle)Tes::Maths::Matrix4 [inline, static]
ScaleTes::Maths::Matrix4
Scaling(Vector3 scale)Tes::Maths::Matrix4 [inline, static]
SetAxis(int index, Vector3 axis)Tes::Maths::Matrix4 [inline]
this[int index]Tes::Maths::Matrix4
this[int r, int c]Tes::Maths::Matrix4
Transform(Vector3 v)Tes::Maths::Matrix4 [inline]
TranslationTes::Maths::Matrix4
TranslationMatrix(Vector3 trans)Tes::Maths::Matrix4 [inline, static]
Transpose()Tes::Maths::Matrix4 [inline]
TransposedTes::Maths::Matrix4
ZeroTes::Maths::Matrix4 [static]
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