3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Main::Scene Class Reference

Manages the scene root object. More...

List of all members.

Public Member Functions

 Scene ()
 Constructor.

Properties

GameObject Root [get, set]
 Root object always in the Unity coordinate frame.
GameObject ServerRoot [get, set]
 Root object in the server's CoordinateFrame.
CoordinateFrame Frame [get, set]
 The server's CoordinateFrame.
int RightAxis [get]
 Query the server's 'right' axis index.
int UpAxis [get]
 Query the server's 'up' axis index.
int ForwardAxis [get]
 Query the server's 'forward' axis index.

Detailed Description

Manages the scene root object.

The primary purpose of this object is to manage conversions from the server's CoordinateFrame to the Unity frame. The scene has two roots; Root - an object which is always in the Unity coordinate frame - and ServerRoot - an object maintained in the server CoordinateFrame.


Property Documentation

int Tes::Main::Scene::ForwardAxis [get]

Query the server's 'forward' axis index.

This is the middle letter in the current CoordinateFrame.

0: X, 1: Y, 2: Z

int Tes::Main::Scene::RightAxis [get]

Query the server's 'right' axis index.

This is the first letter in the current CoordinateFrame.

0: X, 1: Y, 2: Z

int Tes::Main::Scene::UpAxis [get]

Query the server's 'up' axis index.

This is the last letter in the current CoordinateFrame.

0: X, 1: Y, 2: Z


The documentation for this class was generated from the following file:
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