3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines an arrow shape for remote rendering. More...
Public Member Functions | |
Pyramid () | |
Empty constructor. | |
Pyramid (uint id, Vector3 position, Vector3 scale, Quaternion rotation) | |
Construct a pyramid shape. | |
Pyramid (uint id, ushort category, Vector3 position, Vector3 scale, Quaternion rotation) | |
Construct a pyramid shape. | |
override object | Clone () |
Clone this shape. |
Defines an arrow shape for remote rendering.
Tes::Pyramid::Pyramid | ( | uint | id, |
Vector3 | position, | ||
Vector3 | scale, | ||
Quaternion | rotation | ||
) | [inline] |
Construct a pyramid shape.
id | ID of the shape. Zero for transient. |
position | Position of the shape. |
scale | Shape scale. |
rotation | Shape orientation |
Tes::Pyramid::Pyramid | ( | uint | id, |
ushort | category, | ||
Vector3 | position, | ||
Vector3 | scale, | ||
Quaternion | rotation | ||
) | [inline] |
Construct a pyramid shape.
id | ID of the shape. Zero for transient. |
category | Category to which the shape belongs. |
position | Position of the shape. |
scale | Shape scale. |
rotation | Shape orientation |
override object Tes::Pyramid::Clone | ( | ) | [inline, virtual] |