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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines an arrow shape for remote rendering. More...
Public Member Functions | |
| Pyramid () | |
| Empty constructor. | |
| Pyramid (uint id, Vector3 position, Vector3 scale, Quaternion rotation) | |
| Construct a pyramid shape. | |
| Pyramid (uint id, ushort category, Vector3 position, Vector3 scale, Quaternion rotation) | |
| Construct a pyramid shape. | |
| override object | Clone () |
| Clone this shape. | |
Defines an arrow shape for remote rendering.
| Tes::Pyramid::Pyramid | ( | uint | id, |
| Vector3 | position, | ||
| Vector3 | scale, | ||
| Quaternion | rotation | ||
| ) | [inline] |
Construct a pyramid shape.
| id | ID of the shape. Zero for transient. |
| position | Position of the shape. |
| scale | Shape scale. |
| rotation | Shape orientation |
| Tes::Pyramid::Pyramid | ( | uint | id, |
| ushort | category, | ||
| Vector3 | position, | ||
| Vector3 | scale, | ||
| Quaternion | rotation | ||
| ) | [inline] |
Construct a pyramid shape.
| id | ID of the shape. Zero for transient. |
| category | Category to which the shape belongs. |
| position | Position of the shape. |
| scale | Shape scale. |
| rotation | Shape orientation |
| override object Tes::Pyramid::Clone | ( | ) | [inline, virtual] |