|
3rd Eye Scene C#
3rd Eye Scene C# documentation
|
| AddColour(uint colour) | Tes::Shapes::SimpleMesh | [inline] |
| AddColours(IEnumerable< uint > colours) | Tes::Shapes::SimpleMesh | [inline] |
| AddIndex(int index) | Tes::Shapes::SimpleMesh | [inline] |
| AddIndices(IEnumerable< int > indices) | Tes::Shapes::SimpleMesh | [inline] |
| AddNormal(Vector3 normal) | Tes::Shapes::SimpleMesh | [inline] |
| AddNormals(IEnumerable< Vector3 > normals) | Tes::Shapes::SimpleMesh | [inline] |
| AddUV(Vector2 uv) | Tes::Shapes::SimpleMesh | [inline] |
| AddUV(IEnumerable< Vector2 > uvs) | Tes::Shapes::SimpleMesh | [inline] |
| AddVertex(Vector3 v) | Tes::Shapes::SimpleMesh | [inline] |
| AddVertices(IEnumerable< Vector3 > vertices) | Tes::Shapes::SimpleMesh | [inline] |
| CalculateNormals | Tes::Shapes::MeshBase | |
| Colours(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| Components | Tes::Shapes::MeshBase | |
| Create(PacketBuffer packet) | Tes::Shapes::MeshBase | [inline] |
| Destroy(PacketBuffer packet) | Tes::Shapes::MeshBase | [inline] |
| DrawType | Tes::Shapes::MeshBase | |
| EnsureColours() | Tes::Shapes::SimpleMesh | [inline, protected] |
| EnsureIndices() | Tes::Shapes::SimpleMesh | [inline, protected] |
| EnsureNormals() | Tes::Shapes::SimpleMesh | [inline, protected] |
| EnsureUVs() | Tes::Shapes::SimpleMesh | [inline, protected] |
| EstimateTransferCount(int elementSize, int byteLimit, int overhead=0) | Tes::Shapes::MeshBase | [inline, static] |
| ID | Tes::Shapes::MeshBase | |
| IndexCount(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| IndexSize | Tes::Shapes::SimpleMesh | |
| Indices2(int stream=0) | Tes::Shapes::MeshBase | [inline, virtual] |
| Indices4(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| MeshBase() | Tes::Shapes::MeshBase | [inline] |
| MeshDrawType | Tes::Shapes::MeshBase | |
| NextPhase(Phase phase) | Tes::Shapes::MeshBase | [inline] |
| Normals(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| Phase enum name | Tes::Shapes::MeshBase | |
| SetColour(int at, uint colour) | Tes::Shapes::SimpleMesh | [inline] |
| SetIndex(int at, int index) | Tes::Shapes::SimpleMesh | [inline] |
| SetNormal(int at, Vector3 normal) | Tes::Shapes::SimpleMesh | [inline] |
| SetUV(int at, Vector2 uv) | Tes::Shapes::SimpleMesh | [inline] |
| SetVertex(int at, Vector3 v) | Tes::Shapes::SimpleMesh | [inline] |
| SimpleMesh(uint id, MeshDrawType drawType=MeshDrawType.Triangles, MeshComponentFlag components=MeshComponentFlag.Vertex|MeshComponentFlag.Index) | Tes::Shapes::SimpleMesh | [inline] |
| Tint | Tes::Shapes::MeshBase | |
| Transfer(PacketBuffer packet, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline] |
| Transfer(PacketBuffer packet, MeshMessageType component, Vector3[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, Vector2[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, ushort[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, int[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transfer(PacketBuffer packet, MeshMessageType component, uint[] items, int byteLimit, ref TransferProgress progress) | Tes::Shapes::MeshBase | [inline, protected] |
| Transform | Tes::Shapes::MeshBase | |
| TypeID | Tes::Shapes::MeshBase | |
| UVs(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| VertexCount(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |
| Vertices(int stream=0) | Tes::Shapes::SimpleMesh | [inline, virtual] |