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3rd Eye Scene C#
3rd Eye Scene C# documentation
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A simple MeshResource implementation. More...
Public Member Functions | |
| SimpleMesh (uint id, MeshDrawType drawType=MeshDrawType.Triangles, MeshComponentFlag components=MeshComponentFlag.Vertex|MeshComponentFlag.Index) | |
| Create a new mesh resource. | |
| override uint | VertexCount (int stream=0) |
| Exposes the number of vertices in the mesh. | |
| override uint | IndexCount (int stream=0) |
| Exposes the number of indices in the mesh. | |
| override Vector3[] | Vertices (int stream=0) |
| Supports iteration of the vertices of the mesh. | |
| override int[] | Indices4 (int stream=0) |
| Supports iteration of the indices of the mesh when using four byte indices. | |
| override Vector3[] | Normals (int stream=0) |
| Supports iteration of the normal of the mesh. | |
| override Vector2[] | UVs (int stream=0) |
| Supports iteration of the UV coordinates of the mesh. | |
| override uint[] | Colours (int stream=0) |
| Supports iteration of per vertex colours of the mesh. | |
| void | SetVertex (int at, Vector3 v) |
| Sets the vertex at the given index. | |
| void | AddVertex (Vector3 v) |
| Adds a vertex. | |
| void | AddVertices (IEnumerable< Vector3 > vertices) |
| Adds a number of vertices. | |
| void | SetIndex (int at, int index) |
| Sets an index value. | |
| void | AddIndex (int index) |
| Adds an index value. | |
| void | AddIndices (IEnumerable< int > indices) |
| Add a set of indices. | |
| void | SetNormal (int at, Vector3 normal) |
| Set a vertex normal. | |
| void | AddNormal (Vector3 normal) |
| Add a vertex normal. | |
| void | AddNormals (IEnumerable< Vector3 > normals) |
| Add a list of normals. | |
| void | SetUV (int at, Vector2 uv) |
| Set a vertex UV coordinate. | |
| void | AddUV (Vector2 uv) |
| Add a vertex UV coordinate. | |
| void | AddUV (IEnumerable< Vector2 > uvs) |
| Add a list of UV coordinates. | |
| void | SetColour (int at, uint colour) |
| Set a vertex colour. | |
| void | AddColour (uint colour) |
| Add a vertex colour. | |
| void | AddColours (IEnumerable< uint > colours) |
| Add a list of colours. | |
Protected Member Functions | |
| void | EnsureIndices () |
| Ensures indices are marked as required and allocated. | |
| void | EnsureNormals () |
| Ensures normals are marked as required and allocated. | |
| void | EnsureUVs () |
| Ensures UVs are marked as required and allocated. | |
| void | EnsureColours () |
| Ensures colours are marked as required and allocated. | |
Properties | |
| override int | IndexSize [get] |
| Defines the byte size used by indices in this mesh. | |
A simple MeshResource implementation.
| Tes::Shapes::SimpleMesh::SimpleMesh | ( | uint | id, |
| MeshDrawType | drawType = MeshDrawType.Triangles, |
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| MeshComponentFlag | components = MeshComponentFlag.Vertex | MeshComponentFlag.Index |
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| ) | [inline] |
Create a new mesh resource.
| id | The unique mesh resource ID for this mesh. |
| drawType | Defines the topology. |
| components | Identifies the required MeshComponentFlag. |
| void Tes::Shapes::SimpleMesh::AddColour | ( | uint | colour | ) | [inline] |
Add a vertex colour.
| colour | The colour value. |
| void Tes::Shapes::SimpleMesh::AddColours | ( | IEnumerable< uint > | colours | ) | [inline] |
Add a list of colours.
| colours | The colours to add |
| void Tes::Shapes::SimpleMesh::AddIndex | ( | int | index | ) | [inline] |
Adds an index value.
| index | The index value (referencing a valid vertex). |
| void Tes::Shapes::SimpleMesh::AddIndices | ( | IEnumerable< int > | indices | ) | [inline] |
Add a set of indices.
| indices | Indices to add. |
| void Tes::Shapes::SimpleMesh::AddNormal | ( | Vector3 | normal | ) | [inline] |
Add a vertex normal.
| normal | The normal value. |
| void Tes::Shapes::SimpleMesh::AddNormals | ( | IEnumerable< Vector3 > | normals | ) | [inline] |
Add a list of normals.
| normals | The normals to add |
| void Tes::Shapes::SimpleMesh::AddUV | ( | Vector2 | uv | ) | [inline] |
Add a vertex UV coordinate.
| uv | The UV coordinate. |
| void Tes::Shapes::SimpleMesh::AddUV | ( | IEnumerable< Vector2 > | uvs | ) | [inline] |
Add a list of UV coordinates.
| uvs | The UV coordinates. |
| void Tes::Shapes::SimpleMesh::AddVertex | ( | Vector3 | v | ) | [inline] |
Adds a vertex.
| v | The vertex to add. |
| void Tes::Shapes::SimpleMesh::AddVertices | ( | IEnumerable< Vector3 > | vertices | ) | [inline] |
Adds a number of vertices.
| vertices | Vertices to add. |
| override uint [] Tes::Shapes::SimpleMesh::Colours | ( | int | stream = 0 | ) | [inline, virtual] |
Supports iteration of per vertex colours of the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
| override uint Tes::Shapes::SimpleMesh::IndexCount | ( | int | stream = 0 | ) | [inline, virtual] |
Exposes the number of indices in the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
| override int [] Tes::Shapes::SimpleMesh::Indices4 | ( | int | stream = 0 | ) | [inline, virtual] |
Supports iteration of the indices of the mesh when using four byte indices.
| stream | For future use. Must be zero. |
Reimplemented from Tes::Shapes::MeshBase.
| override Vector3 [] Tes::Shapes::SimpleMesh::Normals | ( | int | stream = 0 | ) | [inline, virtual] |
Supports iteration of the normal of the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
| void Tes::Shapes::SimpleMesh::SetColour | ( | int | at, |
| uint | colour | ||
| ) | [inline] |
Set a vertex colour.
| at | The vertex index. |
| colour | The colour value. |
| void Tes::Shapes::SimpleMesh::SetIndex | ( | int | at, |
| int | index | ||
| ) | [inline] |
Sets an index value.
| at | The index's position in the index array. |
| index | The index value (referencing a valid vertex). |
| void Tes::Shapes::SimpleMesh::SetNormal | ( | int | at, |
| Vector3 | normal | ||
| ) | [inline] |
Set a vertex normal.
| at | The vertex index. |
| normal | The normal value. |
| void Tes::Shapes::SimpleMesh::SetUV | ( | int | at, |
| Vector2 | uv | ||
| ) | [inline] |
Set a vertex UV coordinate.
| at | The vertex index. |
| uv | The UV coordinate. |
| void Tes::Shapes::SimpleMesh::SetVertex | ( | int | at, |
| Vector3 | v | ||
| ) | [inline] |
Sets the vertex at the given index.
| at | Vertex index. |
| v | The vertex value. |
| override Vector2 [] Tes::Shapes::SimpleMesh::UVs | ( | int | stream = 0 | ) | [inline, virtual] |
Supports iteration of the UV coordinates of the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
| override uint Tes::Shapes::SimpleMesh::VertexCount | ( | int | stream = 0 | ) | [inline, virtual] |
Exposes the number of vertices in the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
| override Vector3 [] Tes::Shapes::SimpleMesh::Vertices | ( | int | stream = 0 | ) | [inline, virtual] |
Supports iteration of the vertices of the mesh.
| stream | For future use. Must be zero. |
Implements Tes::Shapes::MeshBase.
override int Tes::Shapes::SimpleMesh::IndexSize [get] |