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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines an object create message. More...
Public Member Functions | |
| bool | Read (BinaryReader reader) |
| Read the message from the given reader . | |
| bool | Write (PacketBuffer packet) |
| Write this message to packet . | |
Public Attributes | |
| uint | ObjectID |
| User assigned ID of the object to create. | |
| ushort | Category |
| Used defined object categorisation. | |
| ushort | Flags |
| ObjectFlag bit field. | |
| ushort | Reserved |
| Reserved. | |
| ObjectAttributes | Attributes |
| Initial transformation and colour. | |
Properties | |
| static ushort | MessageID [get] |
| ObjectMessageID for this message. | |
Defines an object create message.
| bool Tes::Net::CreateMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
| reader | The reader to read from. |
| bool Tes::Net::CreateMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
| packet | The packet to write to. |
Used defined object categorisation.
Used to control visibility.
User assigned ID of the object to create.
Zero for transient objects.
Reserved.
Must be zero.