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    3rd Eye Scene C# 
   3rd Eye Scene C# documentation 
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Defines an object create message. More...
Public Member Functions | |
| bool | Read (BinaryReader reader) | 
| Read the message from the given reader .   | |
| bool | Write (PacketBuffer packet) | 
| Write this message to packet .   | |
Public Attributes | |
| uint | ObjectID | 
| User assigned ID of the object to create.   | |
| ushort | Category | 
| Used defined object categorisation.   | |
| ushort | Flags | 
| ObjectFlag bit field.  | |
| ushort | Reserved | 
| Reserved.   | |
| ObjectAttributes | Attributes | 
| Initial transformation and colour.  | |
Properties | |
| static ushort | MessageID [get] | 
| ObjectMessageID for this message.  | |
Defines an object create message.
| bool Tes::Net::CreateMessage::Read | ( | BinaryReader | reader | ) |  [inline] | 
        
Read the message from the given reader .
| reader | The reader to read from. | 
| bool Tes::Net::CreateMessage::Write | ( | PacketBuffer | packet | ) |  [inline] | 
        
Write this message to packet .
| packet | The packet to write to. | 
Used defined object categorisation.
Used to control visibility.
User assigned ID of the object to create.
Zero for transient objects.
Reserved.
Must be zero.