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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines an object data message. More...
Public Member Functions | |
| bool | Read (BinaryReader reader) |
| Read the message from the given reader . | |
| bool | Write (BinaryWriter writer) |
| Write this message to a BinaryWriter. | |
| bool | Write (PacketBuffer packet) |
| Write this message to packet . | |
Public Attributes | |
| uint | ObjectID |
| ID of the object to which the data belong. | |
Properties | |
| static ushort | MessageID [get] |
| ObjectMessageID for this message. | |
| static int | Size [get] |
| Returns type byte size this structure. | |
Defines an object data message.
This is for complex shapes to send additional creation data piecewise. Not supported for transient shapes.
This is the message header and the payload follows.
| bool Tes::Net::DataMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
| reader | The reader to read from. |
| bool Tes::Net::DataMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
| packet | The packet to write to. |
| bool Tes::Net::DataMessage::Write | ( | BinaryWriter | writer | ) | [inline] |
Write this message to a BinaryWriter.
| writer | The packet to write to. |
int Tes::Net::DataMessage::Size [static, get] |
Returns type byte size this structure.
The byte size of this structure type.