3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines an object data message. More...
Public Member Functions | |
bool | Read (BinaryReader reader) |
Read the message from the given reader . | |
bool | Write (BinaryWriter writer) |
Write this message to a BinaryWriter. | |
bool | Write (PacketBuffer packet) |
Write this message to packet . | |
Public Attributes | |
uint | ObjectID |
ID of the object to which the data belong. | |
Properties | |
static ushort | MessageID [get] |
ObjectMessageID for this message. | |
static int | Size [get] |
Returns type byte size this structure. |
Defines an object data message.
This is for complex shapes to send additional creation data piecewise. Not supported for transient shapes.
This is the message header and the payload follows.
bool Tes::Net::DataMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
reader | The reader to read from. |
bool Tes::Net::DataMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
packet | The packet to write to. |
bool Tes::Net::DataMessage::Write | ( | BinaryWriter | writer | ) | [inline] |
Write this message to a BinaryWriter.
writer | The packet to write to. |
int Tes::Net::DataMessage::Size [static, get] |
Returns type byte size this structure.
The byte size of this structure type.