3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Net::MeshComponentMessage Struct Reference

Message for parts of a mesh resource (e.g., vertices). More...

List of all members.

Public Member Functions

bool Read (BinaryReader reader)
 Read the message from the given reader .
bool Write (PacketBuffer packet)
 Write this message to packet .

Public Attributes

uint MeshID
 ID of the target mesh.
uint Offset
 Starting index offset for this data block.
uint Reserved
 Reserved: must be zero.
ushort Count
 Number of elements.

Properties

static int Size [get]
 Returns type byte size this structure.

Detailed Description

Message for parts of a mesh resource (e.g., vertices).

The corresponding PacketHeader.MessageID is set to a MeshMessageType for one of the component messages listed below:

  • MeshMessageType.Vertex
  • MeshMessageType.Index
  • MeshMessageType.VertexColour
  • MeshMessageType.Normal
  • MeshMessageType.UV

Member Function Documentation

bool Tes::Net::MeshComponentMessage::Read ( BinaryReader  reader) [inline]

Read the message from the given reader .

Parameters:
readerThe reader to read from.
Returns:
True
bool Tes::Net::MeshComponentMessage::Write ( PacketBuffer  packet) [inline]

Write this message to packet .

Parameters:
packetThe packet to write to.
Returns:
True

Property Documentation

int Tes::Net::MeshComponentMessage::Size [static, get]

Returns type byte size this structure.

The byte size of this structure type.


The documentation for this struct was generated from the following file:
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