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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Message for parts of a mesh resource (e.g., vertices). More...
Public Member Functions | |
| bool | Read (BinaryReader reader) |
| Read the message from the given reader . | |
| bool | Write (PacketBuffer packet) |
| Write this message to packet . | |
Public Attributes | |
| uint | MeshID |
| ID of the target mesh. | |
| uint | Offset |
| Starting index offset for this data block. | |
| uint | Reserved |
| Reserved: must be zero. | |
| ushort | Count |
| Number of elements. | |
Properties | |
| static int | Size [get] |
| Returns type byte size this structure. | |
Message for parts of a mesh resource (e.g., vertices).
The corresponding PacketHeader.MessageID is set to a MeshMessageType for one of the component messages listed below:
| bool Tes::Net::MeshComponentMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
| reader | The reader to read from. |
| bool Tes::Net::MeshComponentMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
| packet | The packet to write to. |
int Tes::Net::MeshComponentMessage::Size [static, get] |
Returns type byte size this structure.
The byte size of this structure type.