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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Message used to define a new mesh resource. More...
Public Member Functions | |
| bool | Read (BinaryReader reader) |
| Read the message from the given reader . | |
| bool | Write (PacketBuffer packet) |
| Write this message to packet . | |
Public Attributes | |
| uint | MeshID |
| The mesh resource ID. | |
| uint | VertexCount |
| The number of vertices in the mesh. | |
| uint | IndexCount |
| The number of mesh indices. | |
| byte | DrawType |
| Defines the topology. | |
| ObjectAttributes | Attributes |
| Defines a local pivot for the vertices and default mesh colour. | |
Properties | |
| static ushort | MessageID [get] |
| MeshMessageType for this message. | |
Message used to define a new mesh resource.
| bool Tes::Net::MeshCreateMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
| reader | The reader to read from. |
| bool Tes::Net::MeshCreateMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
| packet | The packet to write to. |
Defines the topology.
See MeshDrawType.
The mesh resource ID.
Unique among mesh resources.