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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Messages used to redefine an existing a mesh resource. More...
Public Member Functions | |
| bool | Read (BinaryReader reader) |
| Read the message from the given reader . | |
| bool | Write (PacketBuffer packet) |
| Write this message to packet . | |
Public Attributes | |
| uint | MeshID |
| Resource ID for this mesh. | |
| uint | VertexCount |
| Redefines the number of vertices in the mesh. | |
| uint | IndexCount |
| Redefines the number of indices in the mesh. | |
| byte | DrawType |
| Redefines the mesh topology. | |
| ObjectAttributes | Attributes |
| Redefines the a pivot for the vertex data and mesh colour. | |
Properties | |
| static ushort | MessageID [get] |
| MeshMessageType for this message. | |
Messages used to redefine an existing a mesh resource.
| bool Tes::Net::MeshRedefineMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
| reader | The reader to read from. |
| bool Tes::Net::MeshRedefineMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
| packet | The packet to write to. |
Redefines the mesh topology.
See MeshDrawType.
Resource ID for this mesh.
Unique amount mesh resources.