3rd Eye Scene C#
3rd Eye Scene C# documentation
|
Messages used to redefine an existing a mesh resource. More...
Public Member Functions | |
bool | Read (BinaryReader reader) |
Read the message from the given reader . | |
bool | Write (PacketBuffer packet) |
Write this message to packet . | |
Public Attributes | |
uint | MeshID |
Resource ID for this mesh. | |
uint | VertexCount |
Redefines the number of vertices in the mesh. | |
uint | IndexCount |
Redefines the number of indices in the mesh. | |
byte | DrawType |
Redefines the mesh topology. | |
ObjectAttributes | Attributes |
Redefines the a pivot for the vertex data and mesh colour. | |
Properties | |
static ushort | MessageID [get] |
MeshMessageType for this message. |
Messages used to redefine an existing a mesh resource.
bool Tes::Net::MeshRedefineMessage::Read | ( | BinaryReader | reader | ) | [inline] |
Read the message from the given reader .
reader | The reader to read from. |
bool Tes::Net::MeshRedefineMessage::Write | ( | PacketBuffer | packet | ) | [inline] |
Write this message to packet .
packet | The packet to write to. |
Redefines the mesh topology.
See MeshDrawType.
Resource ID for this mesh.
Unique amount mesh resources.