|
3rd Eye Scene C#
3rd Eye Scene C# documentation
|
Mesh details. More...
Properties | |
| uint | ID [get, set] |
| Mesh resource ID. | |
| int | VertexCount [get, set] |
| Target vertex count. | |
| int | IndexCount [get, set] |
| Target index count. | |
| MeshBuilder | Builder [get] |
| Access the object being used to construct the Unity mesh objects. | |
| Vector3 | LocalPosition [get, set] |
| Mesh local transform position. | |
| Quaternion | LocalRotation [get, set] |
| Mesh local transform rotation. | |
| Vector3 | LocalScale [get, set] |
| Mesh local transform scale. | |
| Color32 | Tint [get, set] |
| A tint colour for primitives in this mesh. | |
| Material | Material [get, set] |
| Render material. | |
| byte | DrawType [get, set] |
| Defines the mesh topology. | |
| MeshTopology | Topology [get] |
Alias DrawType to the equivalent Unity Topology. | |
| Mesh[] | FinalMeshes [get] |
| Array of finalised mesh parts. | |
| bool | Finalised [get, set] |
| True when finalised. | |
Mesh details.
bool Tes::Handlers::MeshCache::MeshDetails::Finalised [get, set] |
True when finalised.
May become false on a redefine message.
Mesh [] Tes::Handlers::MeshCache::MeshDetails::FinalMeshes [get] |
Array of finalised mesh parts.
Valid when Finalised.
int Tes::Handlers::MeshCache::MeshDetails::IndexCount [get, set] |
Target index count.