3rd Eye Scene C#
3rd Eye Scene C# documentation
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Mesh details. More...
Properties | |
uint | ID [get, set] |
Mesh resource ID. | |
int | VertexCount [get, set] |
Target vertex count. | |
int | IndexCount [get, set] |
Target index count. | |
MeshBuilder | Builder [get] |
Access the object being used to construct the Unity mesh objects. | |
Vector3 | LocalPosition [get, set] |
Mesh local transform position. | |
Quaternion | LocalRotation [get, set] |
Mesh local transform rotation. | |
Vector3 | LocalScale [get, set] |
Mesh local transform scale. | |
Color32 | Tint [get, set] |
A tint colour for primitives in this mesh. | |
Material | Material [get, set] |
Render material. | |
byte | DrawType [get, set] |
Defines the mesh topology. | |
MeshTopology | Topology [get] |
Alias DrawType to the equivalent Unity Topology . | |
Mesh[] | FinalMeshes [get] |
Array of finalised mesh parts. | |
bool | Finalised [get, set] |
True when finalised. |
Mesh details.
bool Tes::Handlers::MeshCache::MeshDetails::Finalised [get, set] |
True when finalised.
May become false on a redefine message.
Mesh [] Tes::Handlers::MeshCache::MeshDetails::FinalMeshes [get] |
Array of finalised mesh parts.
Valid when Finalised.
int Tes::Handlers::MeshCache::MeshDetails::IndexCount [get, set] |
Target index count.