3rd Eye Scene C#
3rd Eye Scene C# documentation
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Handles Cylinder shapes. More...
Public Member Functions | |
CylinderHandler (Runtime.CategoryCheckDelegate categoryCheck) | |
Create the shape handler. | |
Protected Member Functions | |
override void | DecodeTransform (ObjectAttributes attributes, Transform transform, ObjectFlag flags) |
Override to decode ScaleX as radius and ScaleZ as length. | |
override void | EncodeAttributes (ref ObjectAttributes attr, GameObject obj, ShapeComponent comp) |
Overridden to handle component pieces. | |
override Shapes.Shape | CreateSerialisationShape (ShapeComponent shapeComponent) |
Creates an cylinder shape for serialisation. | |
Properties | |
override string | Name [get] |
Handler name. | |
override ushort | RoutingID [get] |
ShapeID.Cylinder | |
override Mesh | SolidMesh [get] |
Solid mesh representation. | |
override Mesh | WireframeMesh [get] |
Wireframe mesh representation. |
Handles Cylinder shapes.
Tes::Handlers::Shape3D::CylinderHandler::CylinderHandler | ( | Runtime.CategoryCheckDelegate | categoryCheck | ) | [inline] |
Create the shape handler.
categoryCheck |
override Shapes.Shape Tes::Handlers::Shape3D::CylinderHandler::CreateSerialisationShape | ( | ShapeComponent | shapeComponent | ) | [inline, protected, virtual] |
Creates an cylinder shape for serialisation.
shapeComponent | The component to create a shape for. |
Implements Tes::Handlers::ShapeHandler.
override ushort Tes::Handlers::Shape3D::CylinderHandler::RoutingID [get] |
ShapeID.Cylinder
Reimplemented from Tes::Runtime::MessageHandler.