3rd Eye Scene C#
3rd Eye Scene C# documentation
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Used to track details of objects from PointCloudHandler. More...
Public Types | |
enum | PointAttributes { None = 0, Normals = (1 << 0), Colours = (1 << 1) } |
Point attributes. More... | |
Properties | |
uint | MeshID [get, set] |
The MeshCache resource ID from which to attain vertex data. | |
uint | IndexCount [get, set] |
Number of indices used as a window into the mesh. | |
int[] | Indices [get] |
Window of point indices limiting rendered points from the source mesh (optional). | |
int | PointSize [get, set] |
Point render size override. | |
bool | MeshDirty [get, set] |
True if the mesh is dirty and needs updating. |
Used to track details of objects from PointCloudHandler.
uint Tes::Handlers::Shape3D::PointsComponent::IndexCount [get, set] |
Number of indices used as a window into the mesh.
May be zero indicating the all mesh vertices are to be rendered.
int [] Tes::Handlers::Shape3D::PointsComponent::Indices [get] |
Window of point indices limiting rendered points from the source mesh (optional).
May be null, in which case all vertices are used.
int Tes::Handlers::Shape3D::PointsComponent::PointSize [get, set] |
Point render size override.
Zero to use the default.