3rd Eye Scene C#
3rd Eye Scene C# documentation
|
Defines a star shape to render. More...
Public Member Functions | |
Star (uint id, Vector3 position, float radius=1.0f) | |
Create a star shape. | |
Star (uint id=0u, ushort category=0) | |
Create a star shape. | |
Star (uint id, ushort category, Vector3 position, float radius=1.0f) | |
Create a star shape. | |
override object | Clone () |
Clone this shape. | |
Properties | |
float | Radius [get, set] |
Access the star radius. |
Defines a star shape to render.
Looks like three crossed lines, one for each axis.
Tes::Shapes::Star::Star | ( | uint | id, |
Vector3 | position, | ||
float | radius = 1.0f |
||
) | [inline] |
Create a star shape.
id | The shape ID. Zero for transient shapes. |
position | The star centre. |
radius | The star radius. |
Tes::Shapes::Star::Star | ( | uint | id = 0u , |
ushort | category = 0 |
||
) | [inline] |
Create a star shape.
id | The shape ID. Zero for transient shapes. |
category | Category to which the shape belongs. |
Tes::Shapes::Star::Star | ( | uint | id, |
ushort | category, | ||
Vector3 | position, | ||
float | radius = 1.0f |
||
) | [inline] |
Create a star shape.
id | The shape ID. Zero for transient shapes. |
category | Category to which the shape belongs. |
position | The star centre. |
radius | The star radius. |
override object Tes::Shapes::Star::Clone | ( | ) | [inline, virtual] |