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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Defines a star shape to render. More...
Public Member Functions | |
| Star (uint id, Vector3 position, float radius=1.0f) | |
| Create a star shape. | |
| Star (uint id=0u, ushort category=0) | |
| Create a star shape. | |
| Star (uint id, ushort category, Vector3 position, float radius=1.0f) | |
| Create a star shape. | |
| override object | Clone () |
| Clone this shape. | |
Properties | |
| float | Radius [get, set] |
| Access the star radius. | |
Defines a star shape to render.
Looks like three crossed lines, one for each axis.
| Tes::Shapes::Star::Star | ( | uint | id, |
| Vector3 | position, | ||
| float | radius = 1.0f |
||
| ) | [inline] |
Create a star shape.
| id | The shape ID. Zero for transient shapes. |
| position | The star centre. |
| radius | The star radius. |
| Tes::Shapes::Star::Star | ( | uint | id = 0u, |
| ushort | category = 0 |
||
| ) | [inline] |
Create a star shape.
| id | The shape ID. Zero for transient shapes. |
| category | Category to which the shape belongs. |
| Tes::Shapes::Star::Star | ( | uint | id, |
| ushort | category, | ||
| Vector3 | position, | ||
| float | radius = 1.0f |
||
| ) | [inline] |
Create a star shape.
| id | The shape ID. Zero for transient shapes. |
| category | Category to which the shape belongs. |
| position | The star centre. |
| radius | The star radius. |
| override object Tes::Shapes::Star::Clone | ( | ) | [inline, virtual] |