3rd Eye Scene C#
3rd Eye Scene C# documentation
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Classes | |
class | Arrow |
Defines an arrow shape for remote rendering. More... | |
class | Box |
Defines a box shape for remote rendering. More... | |
class | Capsule |
Defines a capsule shape for remote rendering. More... | |
class | Cone |
Defines cone shape for remote rendering. More... | |
class | Cylinder |
Defines cylinder shape for remote rendering. More... | |
class | MeshBase |
An implementation of MeshResource which implements transfer. More... | |
interface | MeshResource |
Represents a mesh part or object. More... | |
class | MeshSet |
Defines a set of MeshResource references remote rendering. More... | |
class | MeshShape |
Defines a simple mesh shape for remote rendering. More... | |
class | Plane |
Defines plane shape for remote rendering. More... | |
class | PointCloud |
A simple implementation of the PointCloud interface. More... | |
class | PointCloudShape |
A Shape which renders a set of points as in a point cloud. More... | |
class | Shape |
This is the base class for any spatial shape represented by 3rd Eye Scene. More... | |
class | SimpleMesh |
A simple MeshResource implementation. More... | |
class | Sphere |
Defines a sphere shape for remote rendering. More... | |
class | Star |
Defines a star shape to render. More... | |
class | Text2D |
Defines 2D text to render. More... | |
class | Text3D |
Defines 3D text to render in 3D coordinates. More... | |
Enumerations | |
enum | MeshComponentFlag { Vertex = (1 << 0), Index = (1 << 1), Colour = (1 << 2), Normal = (1 << 3), UV = (1 << 4) } |
Flags identifying which parts of a SimpleMesh are valid. More... |
Flags identifying which parts of a SimpleMesh are valid.