3rd Eye Scene C#
3rd Eye Scene C# documentation
Tes::Shapes Namespace Reference

Classes

class  Arrow
 Defines an arrow shape for remote rendering. More...
class  Box
 Defines a box shape for remote rendering. More...
class  Capsule
 Defines a capsule shape for remote rendering. More...
class  Cone
 Defines cone shape for remote rendering. More...
class  Cylinder
 Defines cylinder shape for remote rendering. More...
class  MeshBase
 An implementation of MeshResource which implements transfer. More...
interface  MeshResource
 Represents a mesh part or object. More...
class  MeshSet
 Defines a set of MeshResource references remote rendering. More...
class  MeshShape
 Defines a simple mesh shape for remote rendering. More...
class  Plane
 Defines plane shape for remote rendering. More...
class  PointCloud
 A simple implementation of the PointCloud interface. More...
class  PointCloudShape
 A Shape which renders a set of points as in a point cloud. More...
class  Shape
 This is the base class for any spatial shape represented by 3rd Eye Scene. More...
class  SimpleMesh
 A simple MeshResource implementation. More...
class  Sphere
 Defines a sphere shape for remote rendering. More...
class  Star
 Defines a star shape to render. More...
class  Text2D
 Defines 2D text to render. More...
class  Text3D
 Defines 3D text to render in 3D coordinates. More...

Enumerations

enum  MeshComponentFlag {
  Vertex = (1 << 0), Index = (1 << 1), Colour = (1 << 2), Normal = (1 << 3),
  UV = (1 << 4)
}
 Flags identifying which parts of a SimpleMesh are valid. More...

Enumeration Type Documentation

Flags identifying which parts of a SimpleMesh are valid.

Enumerator:
Vertex 

Need vertex data.

Index 

Need index data.

Colour 

Need per vertex colours.

Normal 

Need per vertex normals.

UV 

Need per vertex UV coordinates.

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