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3rd Eye Scene C#
3rd Eye Scene C# documentation
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Classes | |
| class | Arrow |
| Defines an arrow shape for remote rendering. More... | |
| class | Box |
| Defines a box shape for remote rendering. More... | |
| class | Capsule |
| Defines a capsule shape for remote rendering. More... | |
| class | Cone |
| Defines cone shape for remote rendering. More... | |
| class | Cylinder |
| Defines cylinder shape for remote rendering. More... | |
| class | MeshBase |
| An implementation of MeshResource which implements transfer. More... | |
| interface | MeshResource |
| Represents a mesh part or object. More... | |
| class | MeshSet |
| Defines a set of MeshResource references remote rendering. More... | |
| class | MeshShape |
| Defines a simple mesh shape for remote rendering. More... | |
| class | Plane |
| Defines plane shape for remote rendering. More... | |
| class | PointCloud |
| A simple implementation of the PointCloud interface. More... | |
| class | PointCloudShape |
| A Shape which renders a set of points as in a point cloud. More... | |
| class | Shape |
| This is the base class for any spatial shape represented by 3rd Eye Scene. More... | |
| class | SimpleMesh |
| A simple MeshResource implementation. More... | |
| class | Sphere |
| Defines a sphere shape for remote rendering. More... | |
| class | Star |
| Defines a star shape to render. More... | |
| class | Text2D |
| Defines 2D text to render. More... | |
| class | Text3D |
| Defines 3D text to render in 3D coordinates. More... | |
Enumerations | |
| enum | MeshComponentFlag { Vertex = (1 << 0), Index = (1 << 1), Colour = (1 << 2), Normal = (1 << 3), UV = (1 << 4) } |
| Flags identifying which parts of a SimpleMesh are valid. More... | |
Flags identifying which parts of a SimpleMesh are valid.