|
3rd Eye Scene C#
3rd Eye Scene C# documentation
|
Handle messages for objects representing instances of mesh data from the MeshCache. More...
Public Member Functions | |
| MeshSetHandler (Runtime.CategoryCheckDelegate categoryCheck, MeshCache meshCache) | |
| Create the shape handler. | |
| override void | Initialise (GameObject root, GameObject serverRoot, MaterialLibrary materials) |
| Override. | |
| override void | Reset () |
| Clear all current objects and mesh references. | |
| override void | PreRender () |
| Ensures mesh objects are finalised. | |
Protected Member Functions | |
| override GameObject | CreateObject () |
| Overridden to not add mesh components. | |
| override Shapes.Shape | CreateSerialisationShape (ShapeComponent shapeComponent) |
| Creates a mesh set shape for serialising the mesh and its resource references. | |
| override Error | HandleMessage (CreateMessage msg, PacketBuffer packet, BinaryReader reader) |
| Overridden to read information about mesh parts. | |
| virtual Error | AddMeshPart (GameObject parent, BinaryReader reader, int partNumber) |
| Called for each mesh part in the create messages. | |
| override Error | PostHandleMessage (GameObject obj, DestroyMessage msg, PacketBuffer packet, BinaryReader reader) |
| Post destroy handling: destroy all sub-part objects. | |
| virtual void | OnMeshFinalised (MeshCache.MeshDetails meshDetails) |
| Mesh resource completion notification. | |
| virtual void | OnMeshRemoved (MeshCache.MeshDetails meshDetails) |
| Mesh resource removal notification. | |
| virtual void | SetMesh (ShapeComponent partObject, MeshCache.MeshDetails meshDetails) |
| Set the visuals of <pararef name="partObject"> to use meshDetails . | |
Properties | |
| override string | Name [get] |
| Handler name. | |
| override ushort | RoutingID [get] |
| ShapeID.MeshSet | |
| override Mesh | SolidMesh [get] |
| Irrelevant. | |
| override Mesh | WireframeMesh [get] |
| Irrelevant. | |
| MeshCache | MeshCache [get, set] |
| Access the MeshCache from which mesh resources are resolved. | |
Handle messages for objects representing instances of mesh data from the MeshCache.
Supports dual creation order: meshes resources then objects or objects then mesh resources.
Note: objects from the MeshCache can be marked for redefinition. In this case objects maintain the last valid visuals until a new finalisation message arrives.
| Tes::Handlers::Shape3D::MeshSetHandler::MeshSetHandler | ( | Runtime.CategoryCheckDelegate | categoryCheck, |
| MeshCache | meshCache | ||
| ) | [inline] |
Create the shape handler.
| categoryCheck | |
| meshCache | The mesh cache from which to read resources. |
| virtual Error Tes::Handlers::Shape3D::MeshSetHandler::AddMeshPart | ( | GameObject | parent, |
| BinaryReader | reader, | ||
| int | partNumber | ||
| ) | [inline, protected, virtual] |
Called for each mesh part in the create messages.
| parent | The parent object for the part object. |
| reader | Message data reader. |
| partNumber | The part number/index. |
| override GameObject Tes::Handlers::Shape3D::MeshSetHandler::CreateObject | ( | ) | [inline, protected, virtual] |
Overridden to not add mesh components.
These are handled by child objects.
Reimplemented from Tes::Handlers::ShapeHandler.
| override Shapes.Shape Tes::Handlers::Shape3D::MeshSetHandler::CreateSerialisationShape | ( | ShapeComponent | shapeComponent | ) | [inline, protected, virtual] |
Creates a mesh set shape for serialising the mesh and its resource references.
| shapeComponent | The component to create a shape for. |
Implements Tes::Handlers::ShapeHandler.
| override Error Tes::Handlers::Shape3D::MeshSetHandler::HandleMessage | ( | CreateMessage | msg, |
| PacketBuffer | packet, | ||
| BinaryReader | reader | ||
| ) | [inline, protected, virtual] |
Overridden to read information about mesh parts.
| msg | |
| packet | |
| reader |
Reimplemented from Tes::Handlers::ShapeHandler.
| override void Tes::Handlers::Shape3D::MeshSetHandler::Initialise | ( | GameObject | root, |
| GameObject | serverRoot, | ||
| MaterialLibrary | materials | ||
| ) | [inline, virtual] |
| virtual void Tes::Handlers::Shape3D::MeshSetHandler::OnMeshFinalised | ( | MeshCache.MeshDetails | meshDetails | ) | [inline, protected, virtual] |
Mesh resource completion notification.
| meshDetails | The mesh(es) finalised. |
Links objects waiting on meshDetails to use the associated meshes.
| virtual void Tes::Handlers::Shape3D::MeshSetHandler::OnMeshRemoved | ( | MeshCache.MeshDetails | meshDetails | ) | [inline, protected, virtual] |
Mesh resource removal notification.
| meshDetails | The mesh(es) being removed. |
Stops referencing the associated mesh objects.
| override Error Tes::Handlers::Shape3D::MeshSetHandler::PostHandleMessage | ( | GameObject | obj, |
| DestroyMessage | msg, | ||
| PacketBuffer | packet, | ||
| BinaryReader | reader | ||
| ) | [inline, protected, virtual] |
Post destroy handling: destroy all sub-part objects.
| obj | |
| msg | |
| packet | |
| reader |
Reimplemented from Tes::Handlers::ShapeHandler.
| virtual void Tes::Handlers::Shape3D::MeshSetHandler::SetMesh | ( | ShapeComponent | partObject, |
| MeshCache.MeshDetails | meshDetails | ||
| ) | [inline, protected, virtual] |
Set the visuals of <pararef name="partObject"> to use meshDetails .
| partObject | The part object |
| meshDetails | The mesh details. |
Adds multiple children to partObject when meshDetails contains multiple mesh objects.
override ushort Tes::Handlers::Shape3D::MeshSetHandler::RoutingID [get] |
ShapeID.MeshSet
Reimplemented from Tes::Runtime::MessageHandler.
override Mesh Tes::Handlers::Shape3D::MeshSetHandler::SolidMesh [get] |
override Mesh Tes::Handlers::Shape3D::MeshSetHandler::WireframeMesh [get] |